Make include directives work in .mnu files

This commit is contained in:
2020-04-13 21:03:54 +01:00
parent 76bf8438b0
commit dc131939f4
11 changed files with 298 additions and 119 deletions

View File

@@ -51,12 +51,12 @@ func registerInvokeButton(d *Driver, r *menus.Record) error {
}
func registerMainButton(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // base, pressed, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, pressed, disabled
if err != nil {
return err
}
hovers, err := d.menu.Images(r.SpriteId[0], r.DrawType)
hovers, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
@@ -81,7 +81,7 @@ func registerMainButton(d *Driver, r *menus.Record) error {
}
func registerDoorHotspot(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 2) // base, pressed
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 2) // base, pressed
if err != nil {
return err
}
@@ -104,7 +104,7 @@ func registerDoorHotspot(d *Driver, r *menus.Record) error {
}
func registerButton(d *Driver, r *menus.Record, spriteId int) (*button, error) {
sprites, err := d.menu.Sprites(spriteId, 3) // base, pressed, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, spriteId, 3) // base, pressed, disabled
if err != nil {
return nil, err
}

20
internal/ui/dialogue.go Normal file
View File

@@ -0,0 +1,20 @@
package ui
import (
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
// Needed for Keyboard.mnu (main -> options -> keyboard).
// Dialogues can be active(?) or not. If they're not, then they are hidden.
// Dialogues seem to be modal in all cases?
registerBuilder(menus.TypeDialogue, registerDebug("WIP Dialogue", registerDialogue))
}
func registerDialogue(d *Driver, r *menus.Record) ([]*menus.Record, error) {
// The dialogue itself has a sprite
_, err := registerNoninteractive(d, r)
// TODO: we need to group these. Z levels seem overkill?
return r.Children, err
}

View File

@@ -17,11 +17,6 @@ import (
func init() {
// FIXME: these need implementing
// Needed for Keyboard.mnu (main -> options -> keyboard)
registerBuilder(menus.TypeDialogue, registerDebug("Unimplemented Dialogue", nil))
// Needed for ChaEquip.mnu
// Needed for MainGameChaos.mnu
registerBuilder(menus.TypeStatusBar, registerDebug("Unimplemented StatusBar", nil))
@@ -51,7 +46,7 @@ type builderFunc func(d *Driver, r *menus.Record) (children []*menus.Record, err
func registerDebug(reason string, onward builderFunc) builderFunc {
return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
log.Printf("%v: %#+v", reason, r)
log.Printf("%v: %v: %#+v", reason, r.Locator(), r)
if onward == nil {
return r.Children, nil
}
@@ -327,7 +322,7 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
}
func (d *Driver) addRecord(record *menus.Record) error {
log.Printf("Adding record %v: %#+v", record.Locator(), record)
//log.Printf("Adding record %v: %#+v", record.Locator(), record)
children := record.Children
handler, ok := widgetBuilders[record.Type]

View File

@@ -21,7 +21,7 @@ type inventorySelect struct {
// Called from the menu, which fills "others" for us
func registerInventorySelect(d *Driver, r *menus.Record) (*inventorySelect, error) {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, checked, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, checked, disabled
if err != nil {
return nil, err
}

View File

@@ -101,7 +101,7 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
return nil, err
}
thumbBaseSpr, err := d.menu.Sprite(thumb.Share)
thumbBaseSpr, err := d.menu.Sprite(menu.ObjectIdx, thumb.Share)
if err != nil {
return nil, err
}
@@ -111,7 +111,7 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
thumbSprId = thumb.Share
}
thumbImgSpr, err := d.menu.Sprite(thumbSprId)
thumbImgSpr, err := d.menu.Sprite(menu.ObjectIdx, thumbSprId)
if err != nil {
return nil, err
}

View File

@@ -70,7 +70,7 @@ func registerNoninteractive(d *Driver, r *menus.Record) (*noninteractive, error)
spriteId = r.SpriteId[0]
}
sprite, err := d.menu.Sprite(spriteId)
sprite, err := d.menu.Sprite(r.ObjectIdx, spriteId)
if err != nil {
return nil, err
}
@@ -89,7 +89,7 @@ func registerNoninteractive(d *Driver, r *menus.Record) (*noninteractive, error)
}
func registerHypertext(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
if err != nil {
return err
}
@@ -108,7 +108,7 @@ func registerHypertext(d *Driver, r *menus.Record) error {
// An overlay is a static image + some text that needs to be rendered
func registerOverlay(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
if err != nil {
return err
}
@@ -139,12 +139,12 @@ func registerOverlay(d *Driver, r *menus.Record) error {
// An animation is a non-interactive element that displays something in a loop
func registerAnimation(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
if err != nil {
return err
}
frames, err := d.menu.Images(r.SpriteId[0], r.DrawType)
frames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
@@ -163,17 +163,17 @@ func registerAnimation(d *Driver, r *menus.Record) error {
}
func registerAnimationHover(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
if err != nil {
return err
}
enterFrames, err := d.menu.Images(r.SpriteId[0], r.DrawType)
enterFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
exitFrames, err := d.menu.Images(r.SpriteId[0]+r.DrawType, r.DrawType)
exitFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0]+r.DrawType, r.DrawType)
if err != nil {
return err
}

View File

@@ -39,7 +39,7 @@ type slider struct {
// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
func registerCheckbox(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, disabled, checked
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, disabled, checked
if err != nil {
return err
}
@@ -65,7 +65,7 @@ func registerCheckbox(d *Driver, r *menus.Record) error {
}
func registerSlider(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // base, clicked, slider element
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, clicked, slider element
if err != nil {
return err
}