Commit Graph

14 Commits

Author SHA1 Message Date
3cb32b8962 Adjustments following kind discussion with LunarJetman on IRC 2020-03-22 17:19:26 +00:00
90b5b3c140 Convert to go mod 2019-10-08 22:28:45 +01:00
b21767fe97 First pass at displaying Menu files 2018-12-30 23:23:08 +00:00
73804519b0 Beginnings of a WH40K.EXE implementation
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
019108bff8 Add a TOML configuration file 2018-10-13 03:23:55 +01:00
056976721c Determine the RLE format for .obj file sprite pixeldata 2018-09-08 02:00:03 +01:00
c8238f1853 Turns out the palette is actually identical to that in wh40k.pcx 2018-03-25 00:18:27 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
2d423a4c4c Rename view-map to minimap and work on a real view-map 2018-03-22 04:15:31 +00:00
213b2d3eb1 Add the start of a view for objects in a set 2018-03-18 20:41:17 +00:00
d572a19352 Add the view-map command and some exploration of results 2018-03-18 03:35:03 +00:00
60b2a416c4 gitignore: Ignore /investigation 2018-03-17 04:16:51 +00:00
8e2144fda4 Add a Makefile 2018-03-17 04:15:11 +00:00
107c209354 Initial commit
I can parse some of the data files, and extract individual frames from .obj
files. I can't yet convert those frames into something viewable.
2018-02-24 13:50:35 +00:00