Commit Graph

19 Commits

Author SHA1 Message Date
c1268e8d57 Start reorganising for multiple games 2020-06-01 01:08:53 +01:00
2b83ce4f7f Build a simple animation viewer 2020-04-16 15:30:47 +01:00
b5a722eef0 Make a start on font rendering
I was hopeful I could use ebiten/text, but font.Face doesn't seem set
up for fixed-colour fonts.
2020-03-30 00:15:19 +01:00
3cb32b8962 Adjustments following kind discussion with LunarJetman on IRC 2020-03-22 17:19:26 +00:00
73553cb8b0 Bounds checking 2020-03-18 23:23:09 +00:00
65249b59c4 Rename go module 2019-12-31 01:55:58 +00:00
1403580167 build: use a $(GOBUILD) 2019-12-29 19:44:26 +00:00
6f605aa502 ebiten: convert view-obj 2019-12-29 15:38:49 +00:00
5e6422b8a4 Add some missing binaries to make all 2018-12-30 23:47:43 +00:00
b21767fe97 First pass at displaying Menu files 2018-12-30 23:23:08 +00:00
73804519b0 Beginnings of a WH40K.EXE implementation
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
056976721c Determine the RLE format for .obj file sprite pixeldata 2018-09-08 02:00:03 +01:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
456f71bfb9 Complete the rename from chaos-gate -> ordoor 2018-03-22 20:31:10 +00:00
2d423a4c4c Rename view-map to minimap and work on a real view-map 2018-03-22 04:15:31 +00:00
213b2d3eb1 Add the start of a view for objects in a set 2018-03-18 20:41:17 +00:00
93fb27403b Rename cmd/load -> cmd/loader 2018-03-18 05:37:54 +00:00
d572a19352 Add the view-map command and some exploration of results 2018-03-18 03:35:03 +00:00
8e2144fda4 Add a Makefile 2018-03-17 04:15:11 +00:00