98fd06edd1
Forbid z index 7
2020-03-20 00:04:47 +00:00
e7d9083e6b
Reorder drawn objects
2020-03-20 00:03:03 +00:00
576ac0570d
Better logging
2020-03-20 00:02:27 +00:00
5fccf97f4b
Lazily load sprite image data
...
This cuts memory use significantly, since many sprites in an object are
never used. We can get savings over time by evicting sprites when they
go out of scope, but that's, well, out of scope.
To achieve this, I introduce an assetstore package that is in charge of
loading things from the filesystem. This also allows some lingering
case-sensitivity issues to be handled cleanly.
I'd hoped that creating fewer ebiten.Image instances would help CPU
usage, but that doesn't seem to be the case.
2020-03-19 22:24:21 +00:00
34d12edc2a
Use palettized images
2020-03-19 19:02:32 +00:00
d50a160f02
Use screen scaling
2020-03-19 18:44:51 +00:00
276885298a
Allow ebiten.Run execution to be profiled
2020-03-19 18:36:20 +00:00
73553cb8b0
Bounds checking
2020-03-18 23:23:09 +00:00
9e3389c8ad
Update ebiten
2020-03-18 20:55:01 +00:00
65249b59c4
Rename go module
2019-12-31 01:55:58 +00:00
5b4ad2495f
go mod tidy
2019-12-30 00:55:34 +00:00
e90bea4513
ebiten: convert view-map
2019-12-30 00:51:20 +00:00
c54ead71f3
ebiten: convert view-menu
2019-12-29 23:47:22 +00:00
7475bdf0e7
ebiten: convert view-set
2019-12-29 20:41:41 +00:00
77202d9fab
ui: Add fps, tps display
2019-12-29 20:34:07 +00:00
32b722ae88
ebiten: Convert view-minimap
2019-12-29 19:44:36 +00:00
1403580167
build: use a $(GOBUILD)
2019-12-29 19:44:26 +00:00
51e066ade1
ui: run in background
2019-12-29 19:41:20 +00:00
d1a1c50afc
ui: event handlers
2019-12-29 17:30:21 +00:00
6f605aa502
ebiten: convert view-obj
2019-12-29 15:38:49 +00:00
0320743b30
Play around with menus some more
...
We now display the buttons in Main.mnu, but a lot remains unknown.
2019-10-09 00:41:41 +01:00
e46a5f194f
Update .gitlab-ci.yml to build with go mod
2019-10-08 22:49:25 +01:00
90b5b3c140
Convert to go mod
2019-10-08 22:28:45 +01:00
ce5ef6edeb
Add some more details of the .mnu [SUB]MENUTYPE field
2019-01-02 06:51:30 +00:00
997e2076d1
Start loading .fnt files. No display yet
2019-01-02 06:16:15 +00:00
568365be3a
Fix a file descriptor leak in LoadMenu
2019-01-02 04:38:03 +00:00
af679d0c6a
Document Menu/*.mni files
2018-12-31 13:38:35 +00:00
8050412abe
Document probable font format
2018-12-31 00:57:19 +00:00
5e6422b8a4
Add some missing binaries to make all
2018-12-30 23:47:43 +00:00
645a2dbe25
Fix up .mnu documentation slightly
2018-12-30 23:32:44 +00:00
b21767fe97
First pass at displaying Menu files
2018-12-30 23:23:08 +00:00
6d3a13fcfb
Fix a typo in copy-pasted code
2018-12-30 23:22:20 +00:00
c441851a9b
Don't destroy ordering information in conv.ConvertObjects
2018-12-30 23:22:01 +00:00
6f3ed56b99
Allow the windows to be resizeable
2018-12-30 23:19:21 +00:00
73804519b0
Beginnings of a WH40K.EXE implementation
...
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
019108bff8
Add a TOML configuration file
2018-10-13 03:23:55 +01:00
3c3a688406
Skeleton docs for .mnu files
2018-10-13 03:22:39 +01:00
93eb481b6d
Fix a bug in scripts/try-uncompress
2018-10-13 02:39:23 +01:00
06625007fc
Fix a 16-bit overflow for large objects
2018-10-13 02:38:25 +01:00
57fd59e4b2
Clean up maps documentation slightly
2018-10-13 02:38:01 +01:00
e2d3a1a8d6
Render Z levels slightly more accurately
2018-10-13 02:02:57 +01:00
197b5e696b
Vendor updates
2018-10-13 01:38:03 +01:00
0dd44d9de7
Limit texture size to 8192x8192 pixels
2018-10-13 01:37:44 +01:00
1fa61c72c2
WIP: Speed up rendering by using a spritesheet
2018-10-12 23:02:24 +01:00
aa093faabc
Move RLE decoding into a separate package
2018-10-12 20:22:40 +01:00
056976721c
Determine the RLE format for .obj file sprite pixeldata
2018-09-08 02:00:03 +01:00
5cd1a19b86
Update README.md to reflect current status
2018-09-07 20:28:33 +01:00
9d56dff54e
Add an FPS timer
2018-03-28 01:16:52 +01:00
eddd63350d
Fix view-minimap
2018-03-28 01:05:53 +01:00
b653c11606
Formalise a bit in each cell as an "IsActive()" bit
2018-03-28 01:00:55 +01:00