Fix view-minimap

This commit is contained in:
2018-03-28 01:05:53 +01:00
parent b653c11606
commit eddd63350d

View File

@@ -277,9 +277,9 @@ func runStep(win *pixelgl.Window, state *runState) *runState {
log.Printf("%#v -> %d,%d", vec, x, y)
cell := state.env.gameMap.Cells.At(x, y, state.zIdx)
log.Printf(
"x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceFrame=%d SquadRelated=%d",
"x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceSprite=%d SquadRelated=%d",
x, y, state.zIdx,
cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Frame(),
cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Sprite(),
cell.SquadRelated,
)
log.Printf("CellIdx%d=%d. Full cell data: %#v", state.cellIdx, cell.At(state.cellIdx), cell)