acb7882549
Do some more file format spelunking
...
`WarHammer.ani` turns out to be a regular `obj` file; `WarHammer.idx`
is partially decoded, but I'm struggling to link it to the former in
a reasonable way at the moment.
2020-04-15 00:27:43 +01:00
bcaf3d9b58
Get view-menu to play the interface sound
2020-03-21 23:45:51 +00:00
93eb481b6d
Fix a bug in scripts/try-uncompress
2018-10-13 02:39:23 +01:00
c8238f1853
Turns out the palette is actually identical to that in wh40k.pcx
2018-03-25 00:18:27 +00:00
4d4c4da892
More .obj investigating. 0x80 seems to be a special value
2018-03-24 21:47:34 +00:00
6ba93486a1
More .obj file diving
2018-03-24 03:00:31 +00:00
5ee1ceb532
Sprites in .obj files are composed of Y null-separated records with a probable type field
2018-03-21 22:49:46 +00:00
1ea123a201
More .obj investigation. Looking for records in sprite data
2018-03-21 21:26:07 +00:00
c4598590c2
Another night of .obj failure
2018-03-21 05:08:24 +00:00
fad7dec6ab
Partially implemented improvements to scripts/try-uncompress
2018-03-20 02:21:29 +00:00
f1261d1e2f
.obj files are not DEFLATE
2018-03-20 00:32:39 +00:00
6eddefda38
.obj files are not LZO
2018-03-20 00:14:08 +00:00