Commit Graph

20 Commits

Author SHA1 Message Date
b653c11606 Formalise a bit in each cell as an "IsActive()" bit 2018-03-28 01:00:55 +01:00
6a90bb16cf Correctly render all four objects for every cell in a map 2018-03-25 00:36:23 +00:00
c8238f1853 Turns out the palette is actually identical to that in wh40k.pcx 2018-03-25 00:18:27 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
6ba93486a1 More .obj file diving 2018-03-24 03:00:31 +00:00
801cf7754d First attempt at a palette 2018-03-22 01:32:17 +00:00
5ee1ceb532 Sprites in .obj files are composed of Y null-separated records with a probable type field 2018-03-21 22:49:46 +00:00
1ea123a201 More .obj investigation. Looking for records in sprite data 2018-03-21 21:26:07 +00:00
c4598590c2 Another night of .obj failure 2018-03-21 05:08:24 +00:00
4db78f52fa More details on sprite composition in sets 2018-03-20 12:14:12 +00:00
ee1d75d518 More investigation into .obj, document sprite composition in .set 2018-03-20 12:02:07 +00:00
9b4e2b43e0 Rework the .obj format documentation
* Split container documentation (well-understood) from sprites
* Begin investigation into blank.obj vs. pillar.obj
2018-03-20 02:20:02 +00:00
efedec4d82 Add some doubts on the obj format 2018-03-19 11:42:57 +00:00
738abfc4a8 Finish the Set/ implementation 2018-03-18 17:27:32 +00:00
961a213752 Discover how frames are encoded, use that knowledge to (finally) get the viewport locked in 2018-03-18 15:39:50 +00:00
2f02c7bbf3 Some more map progress 2018-03-18 13:57:01 +00:00
f858c4ae2a Initial parse of Sets/*.set 2018-03-18 05:34:14 +00:00
4176ccd94f More README cleanup 2018-03-18 04:23:34 +00:00
d572a19352 Add the view-map command and some exploration of results 2018-03-18 03:35:03 +00:00
22c5b6235d Document maps findings and start moving things out of README.md 2018-03-17 04:16:14 +00:00