Commit Graph

15 Commits

Author SHA1 Message Date
87c0aae54b More file format musing 2020-04-15 22:18:53 +01:00
acb7882549 Do some more file format spelunking
`WarHammer.ani` turns out to be a regular `obj` file; `WarHammer.idx`
is partially decoded, but I'm struggling to link it to the former in
a reasonable way at the moment.
2020-04-15 00:27:43 +01:00
7a8e9dbd97 Respect sprite X and Y offsets
This makes menus display more correctly, and also fixes trees and other
objects on the main map, although it messes up bounds clipping (sigh).
2020-03-21 00:56:35 +00:00
056976721c Determine the RLE format for .obj file sprite pixeldata 2018-09-08 02:00:03 +01:00
c8238f1853 Turns out the palette is actually identical to that in wh40k.pcx 2018-03-25 00:18:27 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
6ba93486a1 More .obj file diving 2018-03-24 03:00:31 +00:00
801cf7754d First attempt at a palette 2018-03-22 01:32:17 +00:00
5ee1ceb532 Sprites in .obj files are composed of Y null-separated records with a probable type field 2018-03-21 22:49:46 +00:00
1ea123a201 More .obj investigation. Looking for records in sprite data 2018-03-21 21:26:07 +00:00
c4598590c2 Another night of .obj failure 2018-03-21 05:08:24 +00:00
ee1d75d518 More investigation into .obj, document sprite composition in .set 2018-03-20 12:02:07 +00:00
9b4e2b43e0 Rework the .obj format documentation
* Split container documentation (well-understood) from sprites
* Begin investigation into blank.obj vs. pillar.obj
2018-03-20 02:20:02 +00:00
efedec4d82 Add some doubts on the obj format 2018-03-19 11:42:57 +00:00
4176ccd94f More README cleanup 2018-03-18 04:23:34 +00:00