Commit Graph

17 Commits

Author SHA1 Message Date
250a6033c8 Fix an error in the palette generator 2020-06-01 01:41:24 +01:00
48d098134e One more palette fix 2020-05-20 01:03:40 +01:00
597e346869 Correct the palettes 2020-05-19 22:05:42 +01:00
eea5dea98a Determine the Soldiers At War palette
This commit also takes the first step towards making it configurable;
override `internal/palettes.DefaultPaletteName` at build time to choose
one palette over another. It would be nice to set this at runtime!
2020-05-19 21:33:49 +01:00
beebfda3ba Decode WarHammer.ani 2020-04-16 01:48:44 +01:00
acb7882549 Do some more file format spelunking
`WarHammer.ani` turns out to be a regular `obj` file; `WarHammer.idx`
is partially decoded, but I'm struggling to link it to the former in
a reasonable way at the moment.
2020-04-15 00:27:43 +01:00
bcaf3d9b58 Get view-menu to play the interface sound 2020-03-21 23:45:51 +00:00
93eb481b6d Fix a bug in scripts/try-uncompress 2018-10-13 02:39:23 +01:00
c8238f1853 Turns out the palette is actually identical to that in wh40k.pcx 2018-03-25 00:18:27 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
6ba93486a1 More .obj file diving 2018-03-24 03:00:31 +00:00
5ee1ceb532 Sprites in .obj files are composed of Y null-separated records with a probable type field 2018-03-21 22:49:46 +00:00
1ea123a201 More .obj investigation. Looking for records in sprite data 2018-03-21 21:26:07 +00:00
c4598590c2 Another night of .obj failure 2018-03-21 05:08:24 +00:00
fad7dec6ab Partially implemented improvements to scripts/try-uncompress 2018-03-20 02:21:29 +00:00
f1261d1e2f .obj files are not DEFLATE 2018-03-20 00:32:39 +00:00
6eddefda38 .obj files are not LZO 2018-03-20 00:14:08 +00:00