Files
ordoor/cmd/view-menu/main.go
Nick Thomas 69971b2825 Rework the UI framework
Interface is now Driver, and Widget is now a set of interfaces with a
struct per widget type. This should make it easier to add other types.
2020-03-24 20:21:55 +00:00

52 lines
1.0 KiB
Go

package main
import (
"flag"
"log"
"os"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
)
func main() {
flag.Parse()
if *gamePath == "" || *menuName == "" {
flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal(err)
}
menu, err := assets.Menu(*menuName)
if err != nil {
log.Fatalf("Couldn't load menu %s: %v", *menuName, err)
}
driver, err := ui.NewDriver(menu)
if err != nil {
log.Fatalf("Couldn't initialize interface: %v", err)
}
win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
if err := win.Run(); err != nil {
log.Fatal(err)
}
}