185 lines
4.1 KiB
Go
185 lines
4.1 KiB
Go
package data
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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type SpriteHeader struct {
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Unknown0 uint32
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Width uint16 // FIXME: I'm not certain this is what these are.
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Height uint16 // FIXME: If they are, they may be the wrong way around
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Padding1 uint32 // I don't think this is used. Could be wrong.
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PixelSize uint32 // Size of PixelData, excluding this sprite header
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Padding2 uint64 // I don't think this is used either. Could be wrong.
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}
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func (s SpriteHeader) Check(expectedSize uint32) error {
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if s.Padding1 != 0 || s.Padding2 != 0 {
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return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
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}
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// Remove 24 bytes from passed-in size to account for the header
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if s.PixelSize != expectedSize-24 {
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return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24)
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}
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return nil
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}
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type Sprite struct {
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SpriteHeader
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PixelData []byte
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}
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type dirEntry struct {
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Offset uint32 // Offset of the sprite relative to the data block
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Size uint32 // Size of the sprite in bytes, including any header
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}
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func (d dirEntry) Check() error {
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if d.Size < 24 {
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return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size)
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}
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return nil
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}
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// ObjectHeader totals 24 bytes on disk
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type ObjectHeader struct {
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NumSprites uint32 // How many sprites does this object have?
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DirOffset uint32 // Offset of the directory block
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DirSize uint32 // Size of the directory block. 8 * NumSprites
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DataOffset uint32 // Offset of the sprite data block
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DataSize uint32 // Size of the sprite data block
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}
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func (h ObjectHeader) ExpectedDirSize() uint32 {
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return h.NumSprites * 8
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}
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func (h ObjectHeader) Check() error {
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// TODO: check for overlaps
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if h.ExpectedDirSize() != h.DirSize {
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return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize())
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}
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return nil
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}
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type Object struct {
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ObjectHeader
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Filename string
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Sprites []*Sprite
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}
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func LoadObject(filename string) (*Object, error) {
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f, err := os.Open(filename)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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out := &Object{Filename: filename}
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if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil {
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return nil, err
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}
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if err := out.ObjectHeader.Check(); err != nil {
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return nil, err
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}
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// Now load all sprites into memory
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dir := make([]dirEntry, out.NumSprites)
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if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil {
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return nil, err
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}
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if err := binary.Read(f, binary.LittleEndian, &dir); err != nil {
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return nil, err
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}
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if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil {
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return nil, err
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}
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// FIXME: this might - *might* - load interstitial data we don't really
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// need, so wasting memory.
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data, err := ioutil.ReadAll(f)
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if err != nil {
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return nil, err
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}
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buf := bytes.NewReader(data)
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for _, dirEntry := range dir {
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if err := dirEntry.Check(); err != nil {
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return nil, err
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}
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if _, err := buf.Seek(int64(dirEntry.Offset), io.SeekStart); err != nil {
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return nil, err
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}
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sprite := &Sprite{}
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if err := binary.Read(buf, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
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return nil, err
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}
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if err := sprite.Check(dirEntry.Size); err != nil {
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return nil, err
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}
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// It's safe to assume that a `bytes.Reader` will always satisfy the
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// requested read size.
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sprite.PixelData = make([]byte, sprite.PixelSize)
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if _, err := buf.Read(sprite.PixelData); err != nil {
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return nil, err
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}
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out.Sprites = append(out.Sprites, sprite)
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}
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return out, nil
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}
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func LoadObjects(dir string) (map[string]*Object, error) {
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fis, err := ioutil.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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out := make(map[string]*Object, len(fis))
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for _, fi := range fis {
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filename := filepath.Join(dir, fi.Name())
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basename := filepath.Base(filename)
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extname := filepath.Ext(filename)
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// Don't try to load non-.obj files
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if !strings.EqualFold(extname, ".obj") {
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continue
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}
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obj, err := LoadObject(filename)
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if err != nil {
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return nil, fmt.Errorf("%s: %v", filename, err)
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}
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out[basename] = obj
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}
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return out, nil
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}
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