Remove the blacklist from the .obj loader
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@@ -8,71 +8,9 @@ import (
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"io/ioutil"
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"os"
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"path/filepath"
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"sort"
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"strings"
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)
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var (
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// FIXME: My poor understanding of the .obj format prevents me from
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// successfully loading these files
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objBlacklist = []string{
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/* Lots of unexpected magic values, disable the check for now
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"15_rocks.obj", // Unexpected magic value: 19726564 (expected 21102801)
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"2_cath.obj", // Unexpected magic value: 21364973 (expected 21102801)
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"2nd_flor.obj", // Unexpected magic value: 22151377 (expected 21102801)
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"3_cath.obj", // Unexpected magic value: 21102809 (expected 21102801)
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"4_cath.obj", // Unexpected magic value: 21496017 (expected 21102801)
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"BODIES.obj", // Unexpected magic value: 21627103 (expected 21102801)
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"BRDG_TIL.OBJ", // Unexpected magic value: 17957074 (expected 21102801)
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"Cheveron.obj", // Unexpected magic value: 10879118 (expected 21102801)
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"Heavy_Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Heavy_Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Heavy_Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Heavy_Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Ht_drt.obj", // Unexpected magic value: 22806737 (expected 21102801)
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"Ht_grs.obj", // Unexpected magic value: 22806737 (expected 21102801)
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"IVY02.OBJ", // Unexpected magic value: 18481399 (expected 21102801)
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"J_top2.obj", // Unexpected magic value: 22347993 (expected 21102801)
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"Lascannon_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Lascannon_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Lascannon_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Lascannon_Pain_Mask.obj", // Unexpected magic value: 14811136 (expected 21102801)
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"Man_Shadow.obj", // Unexpected magic value: 22479091 (expected 21102801)
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"Melta_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
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"Melta_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Melta_Pain_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
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"Melta_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Multi_Melta_Effect.obj",
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"Multi_Melta_Mask.obj",
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"Multi_Melta_Pain_Effect.obj",
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"Multi_Melta_Pain_Mask.obj",
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"Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
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"TZEENTCH.OBJ", // Unexpected magic value: 18088209 (expected 21102801)
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"altar.obj", // Unexpected magic value: 18219222 (expected 21102801)
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*/
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"j_tree2.obj", // ObjectHeader is completely empty
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"inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072]
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}
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)
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func init() {
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sort.Strings(objBlacklist)
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}
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type SpriteHeader struct {
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Unknown0 uint32
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Width uint16 // FIXME: I'm not certain this is what these are.
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@@ -116,11 +54,11 @@ func (d dirEntry) Check() error {
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// ObjectHeader totals 24 bytes on disk
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type ObjectHeader struct {
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NumSprites uint32 // How many sprites does this object have?
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DirOffset uint32 // Offset of the directory block
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DirSize uint32 // Size of the directory block. 8 * NumSprites
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DataOffset uint32 // Offset of the sprite data block
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DataSize uint32 // Size of the sprite data block
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NumSprites uint32 // How many sprites does this object have?
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DirOffset uint32 // Offset of the directory block
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DirSize uint32 // Size of the directory block. 8 * NumSprites
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DataOffset uint32 // Offset of the sprite data block
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DataSize uint32 // Size of the sprite data block
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}
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func (h ObjectHeader) ExpectedDirSize() uint32 {
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@@ -141,7 +79,7 @@ type Object struct {
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ObjectHeader
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Filename string
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Sprites []*Sprite
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Sprites []*Sprite
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}
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func LoadObject(filename string) (*Object, error) {
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@@ -234,11 +172,6 @@ func LoadObjects(dir string) (map[string]*Object, error) {
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continue
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}
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i := sort.SearchStrings(objBlacklist, basename)
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if i >= len(objBlacklist) || objBlacklist[i] == basename {
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continue
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}
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obj, err := LoadObject(filename)
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if err != nil {
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return nil, fmt.Errorf("%s: %v", filename, err)
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