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Typo fixes

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Nick Thomas 2 years ago
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  1. 8
      content/post/stardew-valley.md

8
content/post/stardew-valley.md

@ -103,8 +103,8 @@ drwx--x--x 3 lupine lupine 4.0K Dec 8 23:59 mono
```
The magic here is that not all the `.dll` and `.exe` files here are **Windows**
object files. Instead, many of the are just Mono bytecode, which is analogous to
JVM bytecode:
object files. Instead, many of them are just Mono bytecode, which is analogous
to JVM bytecode:
```
lupine@pbp:~/GOG Games/Stardew Valley/game$ file StardewValley*
@ -115,8 +115,8 @@ StardewValley.exe: PE32 executable (console) Intel 80386 Mono/.Net asse
StardewValley.GameData.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows
```
We need Mono to run these assemblies. I guess the `StardewVelly.bin.*` files are
just stripped-down Mono runtimes that invoke `StardewValley.exe`!
We need Mono to run these assemblies. I guess the `StardewValley.bin.*` files
ar just stripped-down Mono runtimes that invoke `StardewValley.exe`!
The `mcs.*` binaries are "Mono C Sharp" - I don't know C#, but I assume it's
another essential part of the runtime.

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