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flexnbd-c/src/client.h

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#ifndef CLIENT_H
#define CLIENT_H
#include <signal.h>
#include <time.h>
#ifdef HAS_LISTEN_TIMEOUT
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/** CLIENT_MAX_WAIT_SECS
* This is the length of time an inbound migration will wait for a fresh
* write before assuming the source has Gone Away. Note: it is *not*
* the time from one write to the next, it is the gap between the end of
* one write and the start of the next.
*/
#define CLIENT_MAX_WAIT_SECS 5
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#endif
/** CLIENT_HANDLER_TIMEOUT
* This is the length of time (in seconds) any request can be outstanding for.
* If we spend longer than this in a request, the whole server is killed.
*/
#define CLIENT_HANDLER_TIMEOUT 120
/** CLIENT_KILLSWITCH_SIGNAL
* The signal number we use to kill the server when *any* killswitch timer
* fires. We don't actually need to install a signal handler for it, the default
* behaviour is perfectly fine.
*/
#define CLIENT_KILLSWITCH_SIGNAL ( SIGRTMIN + 1 )
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struct client {
/* When we call pthread_join, if the thread is already dead
* we can get an ESRCH. Since we have no other way to tell
* if that ESRCH is from a dead thread or a thread that never
* existed, we use a `stopped` flag to indicate a thread which
* did exist, but went away. Only check this after a
* pthread_join call.
*/
int stopped;
int socket;
int fileno;
char* mapped;
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struct self_pipe * stop_signal;
struct server* serve; /* FIXME: remove above duplication */
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/* Have we seen a REQUEST_DISCONNECT message? */
int disconnect;
/* kill the whole server if a request has been outstanding too long,
* assuming use_killswitch is set in serve
*/
timer_t killswitch;
};
void* client_serve(void* client_uncast);
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struct client * client_create( struct server * serve, int socket );
void client_destroy( struct client * client );
void client_signal_stop( struct client * client );
#endif