serve: Add a killswitch that causes the server to uncleanly exit on hang

We define a hang as 120 seconds for now; that should be OK (famous last words).
When I say unclean, I mean it; the control socket is left hanging around too.

This is a workaround for the fact that the client can hang the whole server by
sending a write request header specifying > 0 bytes, then uncleanly going away.
On the server side, we acquire the IO mutex, and then try to read > 0 bytes from
the socket; the data never arrives, and when the client reconnects, its requests
never get a response (since we're waiting on that mutex). Getting rid of that
mutex (which isn't actually needed, except for migration) would be better.
This commit is contained in:
nick
2013-06-06 14:16:20 +01:00
parent f9fe421472
commit f7e5353355
2 changed files with 89 additions and 2 deletions

View File

@@ -20,6 +20,10 @@ struct client *client_create( struct server *serve, int socket )
NULLCHECK( serve );
struct client *c;
struct sigevent evp = {
.sigev_notify = SIGEV_SIGNAL,
.sigev_signo = CLIENT_KILLSWITCH_SIGNAL
};
c = xmalloc( sizeof( struct client ) );
c->stopped = 0;
@@ -28,6 +32,11 @@ struct client *client_create( struct server *serve, int socket )
c->stop_signal = self_pipe_create();
FATAL_IF_NEGATIVE(
timer_create( CLOCK_MONOTONIC, &evp, &(c->killswitch) ),
SHOW_ERRNO( "Failed to create killswitch timer" )
);
debug( "Alloced client %p with socket %d", c, socket );
return c;
}
@@ -45,6 +54,11 @@ void client_destroy( struct client *client )
{
NULLCHECK( client );
FATAL_IF_NEGATIVE(
timer_delete( client->killswitch ),
SHOW_ERRNO( "Couldn't delete killswitch" )
);
debug( "Destroying stop signal for client %p", client );
self_pipe_destroy( client->stop_signal );
debug( "Freeing client %p", client );
@@ -476,6 +490,43 @@ void client_reply( struct client* client, struct nbd_request request )
}
/* Starts a timer that will kill the whole process if disarm is not called
* within a timeout (see CLIENT_HANDLE_TIMEOUT).
*/
void client_arm_killswitch( struct client* client )
{
struct itimerspec its = {
.it_value = { .tv_nsec = 0, .tv_sec = CLIENT_HANDLER_TIMEOUT },
.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
};
debug( "Arming killswitch" );
FATAL_IF_NEGATIVE(
timer_settime( client->killswitch, 0, &its, NULL ),
SHOW_ERRNO( "Failed to arm killswitch" )
);
return;
}
void client_disarm_killswitch( struct client* client )
{
struct itimerspec its = {
.it_value = { .tv_nsec = 0, .tv_sec = 0 },
.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
};
debug( "Disarming killswitch" );
FATAL_IF_NEGATIVE(
timer_settime( client->killswitch, 0, &its, NULL ),
SHOW_ERRNO( "Failed to disarm killswitch" )
);
return;
}
/* Returns 0 if we should continue trying to serve requests */
int client_serve_request(struct client* client)
{
@@ -492,12 +543,27 @@ int client_serve_request(struct client* client)
server_lock_io( client->serve );
{
if ( !server_is_closed( client->serve ) ) {
/* We arm / disarm around client_reply() to catch cases where the
* remote peer sends part of a write request data before dying,
* and cases where we send part of read reply data before they die.
*
* That last is theoretical right now, but could break us in the
* same way as a half-write (which causes us to sit in read forever)
*
* We only arm/disarm inside the server io lock because it's common
* during migrations for us to be hanging on that mutex for quite
* a while while the final pass happens - it's held for the entire
* time.
*/
client_arm_killswitch( client );
client_reply( client, request );
client_disarm_killswitch( client );
stop = 0;
}
}
server_unlock_io( client->serve );
return stop;
}

View File

@@ -1,6 +1,9 @@
#ifndef CLIENT_H
#define CLIENT_H
#include <signal.h>
#include <time.h>
/** CLIENT_MAX_WAIT_SECS
* This is the length of time an inbound migration will wait for a fresh
* write before assuming the source has Gone Away. Note: it is *not*
@@ -9,6 +12,19 @@
*/
#define CLIENT_MAX_WAIT_SECS 5
/** CLIENT_HANDLER_TIMEOUT
* This is the length of time (in seconds) any request can be outstanding for.
* If we spend longer than this in a request, the whole server is killed.
*/
#define CLIENT_HANDLER_TIMEOUT 120
/** CLIENT_KILLSWITCH_SIGNAL
* The signal number we use to kill the server when *any* killswitch timer
* fires. We don't actually need to install a signal handler for it, the default
* behaviour is perfectly fine.
*/
#define CLIENT_KILLSWITCH_SIGNAL ( SIGRTMIN + 1 )
struct client {
/* When we call pthread_join, if the thread is already dead
@@ -20,16 +36,20 @@ struct client {
*/
int stopped;
int socket;
int fileno;
char* mapped;
struct self_pipe * stop_signal;
struct server* serve; /* FIXME: remove above duplication */
/* Have we seen a REQUEST_DISCONNECT message? */
int disconnect;
/* kill the whole server if a request has been outstanding too long */
timer_t killswitch;
};
@@ -39,3 +59,4 @@ void client_destroy( struct client * client );
void client_signal_stop( struct client * client );
#endif