serve: Add a killswitch that causes the server to uncleanly exit on hang
We define a hang as 120 seconds for now; that should be OK (famous last words). When I say unclean, I mean it; the control socket is left hanging around too. This is a workaround for the fact that the client can hang the whole server by sending a write request header specifying > 0 bytes, then uncleanly going away. On the server side, we acquire the IO mutex, and then try to read > 0 bytes from the socket; the data never arrives, and when the client reconnects, its requests never get a response (since we're waiting on that mutex). Getting rid of that mutex (which isn't actually needed, except for migration) would be better.
This commit is contained in:
66
src/client.c
66
src/client.c
@@ -20,6 +20,10 @@ struct client *client_create( struct server *serve, int socket )
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NULLCHECK( serve );
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struct client *c;
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struct sigevent evp = {
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.sigev_notify = SIGEV_SIGNAL,
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.sigev_signo = CLIENT_KILLSWITCH_SIGNAL
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};
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c = xmalloc( sizeof( struct client ) );
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c->stopped = 0;
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@@ -28,6 +32,11 @@ struct client *client_create( struct server *serve, int socket )
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c->stop_signal = self_pipe_create();
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FATAL_IF_NEGATIVE(
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timer_create( CLOCK_MONOTONIC, &evp, &(c->killswitch) ),
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SHOW_ERRNO( "Failed to create killswitch timer" )
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);
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debug( "Alloced client %p with socket %d", c, socket );
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return c;
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}
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@@ -45,6 +54,11 @@ void client_destroy( struct client *client )
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{
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NULLCHECK( client );
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FATAL_IF_NEGATIVE(
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timer_delete( client->killswitch ),
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SHOW_ERRNO( "Couldn't delete killswitch" )
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);
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debug( "Destroying stop signal for client %p", client );
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self_pipe_destroy( client->stop_signal );
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debug( "Freeing client %p", client );
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@@ -476,6 +490,43 @@ void client_reply( struct client* client, struct nbd_request request )
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}
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/* Starts a timer that will kill the whole process if disarm is not called
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* within a timeout (see CLIENT_HANDLE_TIMEOUT).
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*/
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void client_arm_killswitch( struct client* client )
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{
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struct itimerspec its = {
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.it_value = { .tv_nsec = 0, .tv_sec = CLIENT_HANDLER_TIMEOUT },
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.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
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};
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debug( "Arming killswitch" );
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FATAL_IF_NEGATIVE(
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timer_settime( client->killswitch, 0, &its, NULL ),
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SHOW_ERRNO( "Failed to arm killswitch" )
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);
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return;
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}
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void client_disarm_killswitch( struct client* client )
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{
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struct itimerspec its = {
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.it_value = { .tv_nsec = 0, .tv_sec = 0 },
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.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
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};
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debug( "Disarming killswitch" );
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FATAL_IF_NEGATIVE(
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timer_settime( client->killswitch, 0, &its, NULL ),
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SHOW_ERRNO( "Failed to disarm killswitch" )
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);
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return;
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}
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/* Returns 0 if we should continue trying to serve requests */
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int client_serve_request(struct client* client)
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{
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@@ -492,12 +543,27 @@ int client_serve_request(struct client* client)
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server_lock_io( client->serve );
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{
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if ( !server_is_closed( client->serve ) ) {
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/* We arm / disarm around client_reply() to catch cases where the
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* remote peer sends part of a write request data before dying,
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* and cases where we send part of read reply data before they die.
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*
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* That last is theoretical right now, but could break us in the
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* same way as a half-write (which causes us to sit in read forever)
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*
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* We only arm/disarm inside the server io lock because it's common
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* during migrations for us to be hanging on that mutex for quite
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* a while while the final pass happens - it's held for the entire
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* time.
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*/
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client_arm_killswitch( client );
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client_reply( client, request );
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client_disarm_killswitch( client );
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stop = 0;
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}
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}
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server_unlock_io( client->serve );
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return stop;
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}
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25
src/client.h
25
src/client.h
@@ -1,6 +1,9 @@
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#ifndef CLIENT_H
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#define CLIENT_H
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#include <signal.h>
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#include <time.h>
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/** CLIENT_MAX_WAIT_SECS
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* This is the length of time an inbound migration will wait for a fresh
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* write before assuming the source has Gone Away. Note: it is *not*
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@@ -9,6 +12,19 @@
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*/
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#define CLIENT_MAX_WAIT_SECS 5
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/** CLIENT_HANDLER_TIMEOUT
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* This is the length of time (in seconds) any request can be outstanding for.
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* If we spend longer than this in a request, the whole server is killed.
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*/
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#define CLIENT_HANDLER_TIMEOUT 120
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/** CLIENT_KILLSWITCH_SIGNAL
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* The signal number we use to kill the server when *any* killswitch timer
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* fires. We don't actually need to install a signal handler for it, the default
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* behaviour is perfectly fine.
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*/
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#define CLIENT_KILLSWITCH_SIGNAL ( SIGRTMIN + 1 )
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struct client {
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/* When we call pthread_join, if the thread is already dead
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@@ -20,16 +36,20 @@ struct client {
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*/
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int stopped;
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int socket;
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int fileno;
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char* mapped;
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struct self_pipe * stop_signal;
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struct server* serve; /* FIXME: remove above duplication */
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/* Have we seen a REQUEST_DISCONNECT message? */
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int disconnect;
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/* kill the whole server if a request has been outstanding too long */
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timer_t killswitch;
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};
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@@ -39,3 +59,4 @@ void client_destroy( struct client * client );
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void client_signal_stop( struct client * client );
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#endif
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