in-place commit: state machine was a silly idea
Replace with the outline of a simpler scheme. We should be able to read messages from the wire now, and we will act on messages via a passed-in instance. Next is to implement send_version and send_verack; and the receive equivalents in BitcoinServer. Then we can build a test rig to have a play. Once that's tested, we can implement a simple message and start on the actor - which will be the first non-trivial bit of sharp-coin proper. We'll be adding features and validations to em-bitcoin & btc_wire_proto as sharp-coin begin to depend on them for correct behaviour, and not before.
This commit is contained in:
@@ -7,10 +7,7 @@ module EventMachine
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# Implements the TCP protocol that Bitcoin peers speak to each other. This
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# module is mixed into both incoming and outgoing connections.
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#
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# We implement the protocol as a simple(ish!) state machine. When we want
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# something doing, we call state(sym, data) to append that to the
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# list of things to do. If something is urgent, we can call state! to
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# put it at the beginning of the list.
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#
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#
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# Here is a list of states:
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# send_ver, recv_ver, verify_ver
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@@ -21,134 +18,180 @@ module EventMachine
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#
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# @author Nick Thomas <nick@lupine.me.uk>
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module BitcoinPeer
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# Raised in case of any weird semantics / invalid syntax
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class ProtocolError < StandardError
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end
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PE = ProtocolError
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# The list of methods a valid actor will respond to.
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ACTOR_METHODS = [
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:log, # log(:level, message) - self-evident
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:connection=, # Called with +self+ to allow actor interaction
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:ready! # Called when the connection is ready to be used
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]
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def log(level, data)
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@actor.log(level, data)
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end
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protected
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# Sets up the variables required to manage the state machine. Should be
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# called before you try to push a state - in post_init, say.
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def init_state!
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@stream = StringIO.new("")
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@state_m = Mutex.new # Synchronize around @states and @working
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@state_m.synchronize do
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@states = []
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@current_state = nil
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end
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@data = ""
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@ready = nil
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@actor.connection = self # Tell the actor about the connection
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end
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# Checks the current configuration object to see if we have a valid config
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# or not.
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# @return[Array[true|false, msg]] Whether the config is valid, and an
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# Checks the current actor object to see if it is valid or not.
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#
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# The actor encapsulates the logic of the application using em-bitcoin. We
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# call various methods on it when we receive events from the wire that the
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# application may find interesting, such as receiving a new block or
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# transaction. In response to these events, or independently, the actor
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# can interact with us via its 'connection' attribute to, for instance,
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# send a block or a transaction. It is likely to want to save received
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# data somewhere so it can be interacted with later.
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#
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# @return[Array[true|false, msg]] Whether the actor is valid, and an
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# optional message specifying why it's invalid, if it is.
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def valid_config?
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[false, "configuration check not implemented yet"]
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end
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# Grabs the state that we're currently working on.
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# @return[Array[Symbol,Object]] state symbol + data
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def get_state
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@state_m.synchronize do
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@current_state ||= @states.shift
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@current_state
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end
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end
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# Call this when we've completed the actions required by the current state
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def finished_state
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@state_m.synchronize { @current_state = nil }
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end
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# Push a state to the end of the state queue.
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def state(new_state, data = nil)
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@state_m.synchronize { @states.push(new_state, data) }
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end
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# Add a state to the start of the state queue.
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def state!(new_state, data = nil)
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@state_m.synchronize { @states.unshift(new_state, data) }
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end
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def valid_actor?
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return [false, "Actor not set"] if @actor.nil?
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# Do some work on the state machine
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def state_tick
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state, data = get_state
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return unless state
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if respond_to?(state)
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send(state, data)
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else
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raise NotImplementedError.new("Unknown state: #{state} with #{data}")
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ACTOR_METHODS.each do |m|
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return [false, "Actor doesn't implement all #{m}"] unless
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@actor.respond_to?(m)
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end
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true
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end
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# Receiving data mostly drives the state machine. Where something wants
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# to send data, it gets queued straight onto the I/O/
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def receive_data(io)
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# The peer has given us data. Here, we split the data into packets and
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# hand them off to +receive_packet+
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# @param[String] str String containing the data passed in
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def receive_data(str)
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@data << str
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log(:debug, "Received #{str.size}b. Buffer now #{@data.length}b")
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finished = false
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while !finished
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begin
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packet = BtcWireProto::Message.read(@data)
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@data.slice!(0, packet.num_bytes - 1) # Remove data from buffer
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if packet.cmd_sym
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m = "receive_#{packet.cmd_sym}"
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if self.respond_to?(m)
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log(:info, "Received #{packet.cmd_sym}")
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send(m, packet)
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else
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raise NotImplementedError.new("#{m} not implemented")
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end
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else
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log(:warn, "Received packet with no command, discarding it")
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log(:debug, packet)
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end
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rescue EOFError
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finished = true
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end
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end
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log(:debug, "Leaving receive_data with #{@data.length} bytes in buffer")
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end
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# State machine behaviours now.
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# receive_version and receive_verack implementations differ in client &
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# server, so are implemented there.
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# Send a 'version' message to the peer.
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# Next
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def send_ver
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def send_version
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# TODO
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end
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# Send a 'verack' message to the peer
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def send_verack
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# TODO
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end
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end
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# EventMachine protocol class that handles an *outgoing* connection to
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# another bitcoin peer. Common functionality (p2p!) is held in BitcoinPeer.
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#
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# State machine flow:
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# send_ver, recv_verack
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# recv_ver, verify_ver, send_verack
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#
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# Initiation: send version.
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# receive verack, receive version (any order) or conn close
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# send verack or conn close
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#
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# @author Nick Thomas <nick@lupine.me.uk>
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class BitcoinClient < EM::Connection
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include BitcoinPeer
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# @param[Object] config See the BitcoinPeer#valid_config?
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def initialize(config)
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# @param[Object] actor See the BitcoinPeer#valid_actor?
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def initialize(actor)
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super
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@config = config
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result, msg = valid_config?
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raise ArgumentError.new("Invalid configuration: #{msg}") unless result
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@actor = actor
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result, msg = valid_actor?
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raise ArgumentError.new("Invalid actor: #{msg}") unless result
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init_state!
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end
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def post_init
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state(:send_ver)
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end
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# As soon as the TCP connection is up, we send a version message.
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def connection_completed
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advance_state
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send_version
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@ready = :version_sent
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end
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# We receive this in response to our version message. We don't need to do
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# anything with it though.
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def receive_verack(p)
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raise PE.new("Received verack inappropriately") unless
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@ready == :version_sent
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log(:info, "Peer accepted our version message")
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end
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# The peer sends this after it's received our version. We check that we
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# can communicate with the specified version and either return a verack,
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# or close the connection.
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def receive_version(p)
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raise PE.new("Received version inappropriately") unless
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@ready == :version_sent
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log(:info, "Peer tells us its version is #{p.payload.version}")
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send_verack
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@ready = true
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@actor.ready!
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end
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end
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# EventMachine protocol class that handles an *incoming* connection from
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# another bitcoin peer. Common functionality (p2p!) is held in BitcoinPeer
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#
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# State machine flow:
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# recv_ver, verify_ver, send_verack
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# send_ver, recv_verack
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# Servers wait for the client to initiate the connection by sending a
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# version message.
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#
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# @author Nick Thomas <nick@lupine.me.uk>
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class BitcoinServer < EM::Connection
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include BitcoinPeer
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# @param[Object] config See the BitcoinPeer#valid_config?
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def initialize(config)
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# @param[Object] actor See the BitcoinPeer#valid_actor? method
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def initialize(actor)
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super
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@config = config
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result, msg = valid_config?
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raise ArgumentError.new("Invalid configuration: #{msg}") unless result
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@actor = actor
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result, msg = valid_actor?
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raise ArgumentError.new("Invalid actor: #{msg}") unless result
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init_state!
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end
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def post_init
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state(:recv_ver)
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# We should receive this as the very first message on the wire
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def receive_version(p)
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# TODO
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end
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# We should only receive this after sending our own version
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def receive_verack(p)
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# TODO
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end
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end
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end
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end
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