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ordoor/internal/data/object.go

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package data
import (
"encoding/binary"
"fmt"
"image"
"io"
"io/ioutil"
"log"
"os"
"path/filepath"
"strings"
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"code.ur.gs/lupine/ordoor/internal/data/rle"
"code.ur.gs/lupine/ordoor/internal/palettes"
)
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type SpriteHeader struct {
XOffset uint16
YOffset uint16
Width uint16
Height uint16
Padding1 uint32 // I don't think this is used. Could be wrong.
PixelSize uint32
Unknown1 [4]byte // ??? Only observed in `WarHammer.ani` so far
Padding2 uint32 // I don't think this is used either. Could be wrong.
}
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func (s SpriteHeader) Check(expectedSize uint32) error {
if s.Padding1 != 0 || s.Padding2 != 0 {
return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
}
// TODO: WarHammer.ani sets Unknown1 to this for all 188,286 sprites. I am
// very interested in seeing if there are any others
if s.Unknown1[0]|s.Unknown1[1]|s.Unknown1[2]|s.Unknown1[3] > 0 {
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if s.Unknown1[0] != 212 || s.Unknown1[1] != 113 || s.Unknown1[2] != 59 || s.Unknown1[3] != 1 {
log.Printf("Value of Unknown1 field: %v", s.Unknown1)
}
}
// Remove 24 bytes from passed-in size to account for the header
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if s.PixelSize != expectedSize-24 {
return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24)
}
return nil
}
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type Sprite struct {
SpriteHeader
Data []byte
}
func (s *Sprite) ToImage() *image.Paletted {
return &image.Paletted{
Pix: s.Data,
Stride: int(s.Width),
Rect: image.Rect(0, 0, int(s.Width), int(s.Height)),
Palette: palettes.DefaultPalette(),
}
}
// dirEntry totals 8 bytes on disk
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type dirEntry struct {
Offset uint32 // Offset of the sprite relative to the data block
Size uint32 // Size of the sprite in bytes, including any header
}
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func (d dirEntry) Check() error {
if d.Size < 24 {
return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size)
}
return nil
}
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// ObjectHeader totals 24 bytes on disk
type ObjectHeader struct {
NumSprites uint32 // How many sprites does this object have?
DirOffset uint32 // Offset of the directory block
DirSize uint32 // Size of the directory block. 8 * NumSprites
DataOffset uint32 // Offset of the sprite data block
DataSize uint32 // Size of the sprite data block
}
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func (h ObjectHeader) ExpectedDirSize() uint32 {
return h.NumSprites * 8
}
func (h ObjectHeader) Check() error {
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// TODO: check for overlaps
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if h.ExpectedDirSize() != h.DirSize {
return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize())
}
return nil
}
type Object struct {
ObjectHeader
Filename string
Name string // left blank for use by you
Sprites []*Sprite
}
func LoadObjectLazily(filename string) (*Object, error) {
f, err := os.Open(filename)
if err != nil {
return nil, err
}
defer f.Close()
out := &Object{Filename: filename}
if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil {
return nil, fmt.Errorf("Reading object header: %v", err)
}
if err := out.ObjectHeader.Check(); err != nil {
return nil, err
}
out.Sprites = make([]*Sprite, int(out.NumSprites))
return out, nil
}
func LoadObject(filename string) (*Object, error) {
obj, err := LoadObjectLazily(filename)
if err != nil {
return nil, err
}
if err := obj.LoadAllSprites(); err != nil {
return nil, err
}
return obj, nil
}
func (o *Object) LoadAllSprites() error {
for i := 0; i < int(o.NumSprites); i++ {
if err := o.LoadSprite(i); err != nil {
return err
}
}
return nil
}
func (o *Object) LoadSprite(idx int) error {
if idx < 0 || idx >= int(o.NumSprites) {
return fmt.Errorf("Asked for idx %v of %v", idx, o.NumSprites)
}
f, err := os.Open(o.Filename)
if err != nil {
return err
}
defer f.Close()
var entry dirEntry
if _, err := f.Seek(int64(o.DirOffset)+int64(idx*8), io.SeekStart); err != nil {
return fmt.Errorf("Seeking to sprite directory entry %v: %v", idx, err)
}
if err := binary.Read(f, binary.LittleEndian, &entry); err != nil {
return fmt.Errorf("Reading sprite directory entry %v: %v", idx, err)
}
if err := entry.Check(); err != nil {
return err
}
if _, err := f.Seek(int64(o.DataOffset+entry.Offset), io.SeekStart); err != nil {
return fmt.Errorf("Seeking to sprite %v: %v", idx, err)
}
sprite := &Sprite{}
if err := binary.Read(f, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
return fmt.Errorf("Reading sprite %v header: %v", idx, err)
}
if err := sprite.Check(entry.Size); err != nil {
return err
}
buf := io.LimitReader(f, int64(sprite.PixelSize))
sprite.Data = make([]byte, int(sprite.Height)*int(sprite.Width))
// The pixel data is RLE-compressed. Uncompress it here.
if err := rle.Expand(buf, sprite.Data); err != nil {
return err
}
o.Sprites[idx] = sprite
return nil
}
func LoadObjects(dir string) (map[string]*Object, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*Object, len(fis))
for _, fi := range fis {
filename := filepath.Join(dir, fi.Name())
basename := filepath.Base(filename)
extname := filepath.Ext(filename)
// Don't try to load non-.obj files
if !strings.EqualFold(extname, ".obj") {
continue
}
obj, err := LoadObject(filename)
if err != nil {
return nil, fmt.Errorf("%s: %v", filename, err)
}
out[basename] = obj
}
return out, nil
}