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ordoor/internal/data/object.go

252 lines
7.2 KiB
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package data
import (
"bytes"
"encoding/binary"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"sort"
"strings"
)
var (
// FIXME: My poor understanding of the .obj format prevents me from
// successfully loading these files
objBlacklist = []string{
/* Lots of unexpected magic values, disable the check for now
"15_rocks.obj", // Unexpected magic value: 19726564 (expected 21102801)
"2_cath.obj", // Unexpected magic value: 21364973 (expected 21102801)
"2nd_flor.obj", // Unexpected magic value: 22151377 (expected 21102801)
"3_cath.obj", // Unexpected magic value: 21102809 (expected 21102801)
"4_cath.obj", // Unexpected magic value: 21496017 (expected 21102801)
"BODIES.obj", // Unexpected magic value: 21627103 (expected 21102801)
"BRDG_TIL.OBJ", // Unexpected magic value: 17957074 (expected 21102801)
"Cheveron.obj", // Unexpected magic value: 10879118 (expected 21102801)
"Heavy_Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Ht_drt.obj", // Unexpected magic value: 22806737 (expected 21102801)
"Ht_grs.obj", // Unexpected magic value: 22806737 (expected 21102801)
"IVY02.OBJ", // Unexpected magic value: 18481399 (expected 21102801)
"J_top2.obj", // Unexpected magic value: 22347993 (expected 21102801)
"Lascannon_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Pain_Mask.obj", // Unexpected magic value: 14811136 (expected 21102801)
"Man_Shadow.obj", // Unexpected magic value: 22479091 (expected 21102801)
"Melta_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
"Melta_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Melta_Pain_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
"Melta_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Multi_Melta_Effect.obj",
"Multi_Melta_Mask.obj",
"Multi_Melta_Pain_Effect.obj",
"Multi_Melta_Pain_Mask.obj",
"Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"TZEENTCH.OBJ", // Unexpected magic value: 18088209 (expected 21102801)
"altar.obj", // Unexpected magic value: 18219222 (expected 21102801)
*/
"j_tree2.obj", // ObjectHeader is completely empty
"inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072]
}
)
func init() {
sort.Strings(objBlacklist)
}
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type SpriteHeader struct {
Unknown0 uint32
Width uint16 // FIXME: I'm not certain this is what these are.
Height uint16 // FIXME: If they are, they may be the wrong way around
Padding1 uint32 // I don't think this is used. Could be wrong.
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PixelSize uint32 // Size of PixelData, excluding this sprite header
Padding2 uint64 // I don't think this is used either. Could be wrong.
}
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func (s SpriteHeader) Check(expectedSize uint32) error {
if s.Padding1 != 0 || s.Padding2 != 0 {
return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
}
// Remove 24 bytes from passed-in size to account for the header
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if s.PixelSize != expectedSize-24 {
return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24)
}
return nil
}
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type Sprite struct {
SpriteHeader
PixelData []byte
}
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type dirEntry struct {
Offset uint32 // Offset of the sprite relative to the data block
Size uint32 // Size of the sprite in bytes, including any header
}
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func (d dirEntry) Check() error {
if d.Size < 24 {
return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size)
}
return nil
}
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// ObjectHeader totals 24 bytes on disk
type ObjectHeader struct {
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NumSprites uint32 // How many sprites does this object have?
DirOffset uint32 // Offset of the directory block
DirSize uint32 // Size of the directory block. 8 * NumSprites
DataOffset uint32 // Offset of the sprite data block
DataSize uint32 // Size of the sprite data block
}
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func (h ObjectHeader) ExpectedDirSize() uint32 {
return h.NumSprites * 8
}
func (h ObjectHeader) Check() error {
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// TODO: check for overlaps
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if h.ExpectedDirSize() != h.DirSize {
return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize())
}
return nil
}
type Object struct {
ObjectHeader
Filename string
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Sprites []*Sprite
}
func LoadObject(filename string) (*Object, error) {
f, err := os.Open(filename)
if err != nil {
return nil, err
}
defer f.Close()
out := &Object{Filename: filename}
if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil {
return nil, err
}
if err := out.ObjectHeader.Check(); err != nil {
return nil, err
}
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// Now load all sprites into memory
dir := make([]dirEntry, out.NumSprites)
if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil {
return nil, err
}
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if err := binary.Read(f, binary.LittleEndian, &dir); err != nil {
return nil, err
}
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if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil {
return nil, err
}
// FIXME: this might - *might* - load interstitial data we don't really
// need, so wasting memory.
data, err := ioutil.ReadAll(f)
if err != nil {
return nil, err
}
buf := bytes.NewReader(data)
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for _, dirEntry := range dir {
if err := dirEntry.Check(); err != nil {
return nil, err
}
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if _, err := buf.Seek(int64(dirEntry.Offset), io.SeekStart); err != nil {
return nil, err
}
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sprite := &Sprite{}
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if err := binary.Read(buf, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
return nil, err
}
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if err := sprite.Check(dirEntry.Size); err != nil {
return nil, err
}
// It's safe to assume that a `bytes.Reader` will always satisfy the
// requested read size.
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sprite.PixelData = make([]byte, sprite.PixelSize)
if _, err := buf.Read(sprite.PixelData); err != nil {
return nil, err
}
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out.Sprites = append(out.Sprites, sprite)
}
return out, nil
}
func LoadObjects(dir string) (map[string]*Object, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*Object, len(fis))
for _, fi := range fis {
filename := filepath.Join(dir, fi.Name())
basename := filepath.Base(filename)
extname := filepath.Ext(filename)
// Don't try to load non-.obj files
if !strings.EqualFold(extname, ".obj") {
continue
}
i := sort.SearchStrings(objBlacklist, basename)
if i >= len(objBlacklist) || objBlacklist[i] == basename {
continue
}
obj, err := LoadObject(filename)
if err != nil {
return nil, fmt.Errorf("%s: %v", filename, err)
}
out[basename] = obj
}
return out, nil
}