Fix cmd/loader to account for the frame->sprite rename
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@@ -76,16 +76,16 @@ func loadObj() {
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continue
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}
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log.Printf(
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"\t%s\t%d frames\t%d bytes",
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key, obj.ObjectHeader.NumFrames, obj.ObjectHeader.FrameDataSize,
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"\t%s\t%d sprites\t%d bytes",
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key, obj.ObjectHeader.NumSprites, obj.ObjectHeader.DataSize,
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)
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}
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log.Printf("%s: %#v", inspect, objects[inspect_obj])
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for i, frame := range objects[inspect_obj].Frames {
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numPixels := frame.Width * frame.Height
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log.Printf("frame %d: w=%d h=%d sz=%d w*h=%d bpp=%v", i, frame.Width, frame.Height, frame.PixelSize, numPixels, float64(frame.PixelSize)/float64(numPixels))
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for i, sprite := range objects[inspect_obj].Sprites {
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numPixels := sprite.Width * sprite.Height
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log.Printf("sprite %d: w=%d h=%d sz=%d w*h=%d bits/pixel=%v", i, sprite.Width, sprite.Height, sprite.PixelSize, numPixels, float64(sprite.PixelSize*8)/float64(numPixels))
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}
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}
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