Fix cmd/loader to account for the frame->sprite rename

This commit is contained in:
2018-03-21 18:56:30 +00:00
parent c4598590c2
commit 2af6a4a500

View File

@@ -76,16 +76,16 @@ func loadObj() {
continue
}
log.Printf(
"\t%s\t%d frames\t%d bytes",
key, obj.ObjectHeader.NumFrames, obj.ObjectHeader.FrameDataSize,
"\t%s\t%d sprites\t%d bytes",
key, obj.ObjectHeader.NumSprites, obj.ObjectHeader.DataSize,
)
}
log.Printf("%s: %#v", inspect, objects[inspect_obj])
for i, frame := range objects[inspect_obj].Frames {
numPixels := frame.Width * frame.Height
log.Printf("frame %d: w=%d h=%d sz=%d w*h=%d bpp=%v", i, frame.Width, frame.Height, frame.PixelSize, numPixels, float64(frame.PixelSize)/float64(numPixels))
for i, sprite := range objects[inspect_obj].Sprites {
numPixels := sprite.Width * sprite.Height
log.Printf("sprite %d: w=%d h=%d sz=%d w*h=%d bits/pixel=%v", i, sprite.Width, sprite.Height, sprite.PixelSize, numPixels, float64(sprite.PixelSize*8)/float64(numPixels))
}
}