Make the menu buttons work
This commit is contained in:
@@ -120,7 +120,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
|
||||
cam.Scale(scaleX, scaleY)
|
||||
|
||||
for _, record := range e.menu.Records {
|
||||
if err := e.drawRecord(record, screen, cam); err != nil {
|
||||
if err := e.drawRecordRecursive(record, screen, cam); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
@@ -128,67 +128,82 @@ func (e *env) Draw(screen *ebiten.Image) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
|
||||
// Draw this record if it's valid to do so. FIXME: lots to learn
|
||||
if len(record.SpriteId) >= 0 {
|
||||
spriteId := record.SpriteId[0]
|
||||
x := float64(record.X)
|
||||
y := float64(record.Y)
|
||||
|
||||
// Maybe: we either give spriteid, or y,x,spriteId ? Unsure, doesn't seem
|
||||
// to be needed for now
|
||||
if len(record.SpriteId) == 3 {
|
||||
// x = x + float64(record.SpriteId[1])
|
||||
// y = y + float64(record.SpriteId[0])
|
||||
spriteId = record.SpriteId[2]
|
||||
}
|
||||
|
||||
// FIXME: some here are set at -1. Presume that means don't draw.
|
||||
if spriteId < 0 {
|
||||
goto out
|
||||
}
|
||||
|
||||
// FIXME: some are set at -1, -1. No idea why. Origin?
|
||||
if x < 0.0 {
|
||||
x = 0.0
|
||||
}
|
||||
if y < 0.0 {
|
||||
y = 0.0
|
||||
}
|
||||
|
||||
// FIXME: Need to handle multiple objects
|
||||
obj := e.objects[0]
|
||||
sprite, err := obj.Sprite(spriteId)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
x = x + float64(sprite.XOffset)
|
||||
y = y + float64(sprite.YOffset)
|
||||
// Account for scaling
|
||||
x, y = offset.Apply(x, y)
|
||||
|
||||
log.Printf(
|
||||
"Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
|
||||
record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
|
||||
)
|
||||
|
||||
offset.Translate(x, y)
|
||||
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: offset})
|
||||
|
||||
// FIXME: we probably shouldn't draw everything?
|
||||
// FIXME: handle multiple fonts
|
||||
// if len(e.fonts) > 0 && record.Desc != "" {
|
||||
// e.fonts[0].Output(screen, origOffset, record.Desc)
|
||||
// }
|
||||
func (e *env) drawRecordRecursive(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
|
||||
if err := e.drawRecord(record, screen, geo); err != nil {
|
||||
return err
|
||||
}
|
||||
out:
|
||||
|
||||
// Draw all children of this record
|
||||
for _, child := range record.Children {
|
||||
if err := e.drawRecord(child, screen, offset); err != nil {
|
||||
if err := e.drawRecordRecursive(child, screen, geo); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// If the record has a "share" type, we can work out whether it's
|
||||
func (e *env) isFocused(record *menus.Record, geo ebiten.GeoM) bool {
|
||||
if record.Share < 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
sprite, err := e.objects[0].Sprite(record.Share) // FIXME: need to handle multiple objects
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
|
||||
invGeo := geo
|
||||
invGeo.Invert()
|
||||
|
||||
cX, cY := ebiten.CursorPosition()
|
||||
cursorX, cursorY := invGeo.Apply(float64(cX), float64(cY)) // Undo screen scaling
|
||||
cursorPoint := image.Pt(int(cursorX), int(cursorY))
|
||||
|
||||
return cursorPoint.In(sprite.Rect)
|
||||
}
|
||||
|
||||
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
|
||||
// Draw this record if it's valid to do so. FIXME: lots to learn
|
||||
|
||||
spriteId := record.SelectSprite(
|
||||
e.step/2,
|
||||
ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft),
|
||||
e.isFocused(record, geo),
|
||||
)
|
||||
|
||||
if spriteId < 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// X-CORD and Y-CORD are universally either 0 or -1, so ignore here.
|
||||
// TODO: maybe 0 overrides in-sprite offset (set below)?
|
||||
|
||||
// FIXME: Need to handle multiple objects
|
||||
obj := e.objects[0]
|
||||
sprite, err := obj.Sprite(spriteId)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Account for scaling, draw sprite at its specified offset
|
||||
x, y := geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset))
|
||||
|
||||
// log.Printf(
|
||||
// "Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
|
||||
// record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
|
||||
// )
|
||||
|
||||
geo.Translate(x, y)
|
||||
|
||||
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: geo})
|
||||
|
||||
// FIXME: we probably shouldn't draw everything?
|
||||
// FIXME: handle multiple fonts
|
||||
// if len(e.fonts) > 0 && record.Desc != "" {
|
||||
// e.fonts[0].Output(screen, origOffset, record.Desc)
|
||||
// }
|
||||
|
||||
return nil
|
||||
}
|
||||
|
@@ -15,7 +15,8 @@ import (
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
objName = flag.String("obj", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
|
||||
objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
)
|
||||
|
||||
type env struct {
|
||||
@@ -36,7 +37,7 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *objName == "" {
|
||||
if *gamePath == "" || (*objName == "" && *objFile == "") {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
@@ -46,9 +47,14 @@ func main() {
|
||||
log.Fatal("Failed to set up asset store: %v", err)
|
||||
}
|
||||
|
||||
obj, err := assets.Object(*objName)
|
||||
var obj *assetstore.Object
|
||||
if *objName != "" {
|
||||
obj, err = assets.Object(*objName)
|
||||
} else {
|
||||
obj, err = assets.ObjectByPath(*objFile)
|
||||
}
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load %s: %v", *objName, err)
|
||||
log.Fatalf("Failed to load %s%s: %v", *objName, *objFile, err)
|
||||
}
|
||||
|
||||
state := state{
|
||||
|
@@ -201,3 +201,64 @@ This seems to be done by choosing a different sprite to draw every N ticks. They
|
||||
are laid out sequentially, but I don't yet know how to animate them. It's likely
|
||||
to be the same approach as used for other obj files.
|
||||
|
||||
Looking at Main.mnu, it points at the object fail Main.obj. This has 118
|
||||
sprites, which can be described as follows:
|
||||
|
||||
| Start | Count | Desc |
|
||||
| ------ | ----- | ---- |
|
||||
| 0 | 1 | Background image |
|
||||
| 1 | 3 | New game button: base, pressed, disabled |
|
||||
| 4 | 3 | Load game button: base, pressed, disabled |
|
||||
| 7 | 3 | Multiplayer button: base, pressed, disabled |
|
||||
| 10 | 3 | Settings button: base, pressed, disabled |
|
||||
| 13 | 3 | Quit button: base, pressed, disabled |
|
||||
| 16 | 20 | New game button: 20 animation frames |
|
||||
| 36 | 20 | Load game button: 20 animation frames |
|
||||
| 56 | 20 | Multiplayer button: 20 animation frames |
|
||||
| 76 | 20 | Settings button: 20 animation frames |
|
||||
| 96 | 20 | Quit button: 20 animation frames |
|
||||
| 116 | 1 | Section of background ("Menu title") |
|
||||
| 117 | 1 | Version hotspot |
|
||||
|
||||
So we have 5 buttons with very similar characteristics, but at different sprite
|
||||
offsets, and two distinct ranges per button, plus some others. Here's some
|
||||
attributes plucked from `Main.mnu`:
|
||||
|
||||
| Name | (SUB)MENUTYPE | "Active" | "SPRITEID" | "DRAW TYPE" | "SHARE" |
|
||||
| ---------- | ------------- | -------- | ---------- | ----------- | ------- |
|
||||
| Background | 1 | 1 | 0 | 0 | -1 |
|
||||
| Start menu | 1 | 1 | -1 | 0 | -1 |
|
||||
| New game | 228 | 1,0 | 16,-1,1 | 20 | 1 |
|
||||
| Load game | 228 | 1,0 | 36,-1,4 | 20 | 4 |
|
||||
| MP game | 228 | 1,0 | 56,-1,7 | 20 | 7 |
|
||||
| Options | 228 | 1,0 | 76,-1,10 | 20 | 10 |
|
||||
| Quit | 228 | 1,0 | 96,-1,13 | 20 | 13 |
|
||||
| Menu title | 61 | 1 | -1 | 0 | 116 |
|
||||
| V hotspot | 61 | 1 | -1 | 0 | 117 |
|
||||
|
||||
The buttons, menu title and version hotspot are submenus of the start menu.
|
||||
|
||||
### `MENUTYPE`
|
||||
|
||||
This is the only menu where we see a type of 228. ~750 other unique values are
|
||||
observed, suggesting structure. For instance, we have `24`, `240`, `241` and
|
||||
`2410`, but not `2411` or `2409`. Sometimes we have a comma-separated list,
|
||||
e.g.: `400,30,-1,5`.
|
||||
|
||||
### `ACTIVE`
|
||||
|
||||
There are only 4 values seen across all menus: `0`, `1`, `1,0`, `102` and `1,1`.
|
||||
Perhaps this represents possible states?
|
||||
|
||||
### Sprite selection
|
||||
|
||||
For the background (`MENUTYPE: 1`), this points simply at the sprite index in
|
||||
the object file. For the start menu, it's `-1` (no sprite, I assume). For the
|
||||
menu title and version hotspot (`MENUTYPE: 61`, it's `-1` too.
|
||||
|
||||
For the buttons, it's a list pointing to the start of the 20 animated frames,
|
||||
`-1`, then the start of the 3 static frames.
|
||||
|
||||
`DRAW TYPE` is the number of animated frames. We only use the animated frames
|
||||
when the button is focused. `SHARE` repeats the start of the static frames, and
|
||||
is the only place they're found for the menu title and version hotspot.
|
||||
|
@@ -2,6 +2,7 @@ package assetstore
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"log"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
@@ -23,12 +24,13 @@ type Object struct {
|
||||
type Sprite struct {
|
||||
obj *Object
|
||||
|
||||
ID string
|
||||
XOffset int
|
||||
XOffset int // TODO: replace these everywhere with Rect
|
||||
YOffset int
|
||||
Width int
|
||||
Height int
|
||||
|
||||
ID string
|
||||
Rect image.Rectangle
|
||||
Image *ebiten.Image
|
||||
}
|
||||
|
||||
@@ -106,13 +108,21 @@ func (o *Object) Sprite(idx int) (*Sprite, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
rect := image.Rect(
|
||||
int(raw.XOffset),
|
||||
int(raw.YOffset),
|
||||
int(raw.XOffset+raw.Width),
|
||||
int(raw.YOffset+raw.Height),
|
||||
)
|
||||
|
||||
sprite := &Sprite{
|
||||
ID: fmt.Sprintf("%v:%v", o.raw.Name, idx),
|
||||
obj: o,
|
||||
Width: int(raw.Width),
|
||||
Height: int(raw.Width),
|
||||
XOffset: int(raw.XOffset),
|
||||
YOffset: int(raw.YOffset),
|
||||
Width: rect.Dx(),
|
||||
Height: rect.Dy(),
|
||||
XOffset: rect.Min.X,
|
||||
YOffset: rect.Min.Y,
|
||||
Rect: rect,
|
||||
Image: img,
|
||||
}
|
||||
|
||||
|
@@ -10,15 +10,24 @@ import (
|
||||
"code.ur.gs/lupine/ordoor/internal/util/asciiscan"
|
||||
)
|
||||
|
||||
const (
|
||||
TypeStatic = 0
|
||||
TypeMenu = 1
|
||||
TypeOverlay = 61
|
||||
TypeMainButton = 228
|
||||
)
|
||||
|
||||
type Record struct {
|
||||
Parent *Record
|
||||
Children []*Record
|
||||
|
||||
Id int
|
||||
Type int
|
||||
DrawType int
|
||||
FontType int
|
||||
Active bool
|
||||
SpriteId []int
|
||||
Share int
|
||||
X int
|
||||
Y int
|
||||
Desc string
|
||||
@@ -161,6 +170,29 @@ func (r *Record) Toplevel() *Record {
|
||||
return r
|
||||
}
|
||||
|
||||
func (r *Record) SelectSprite(step int, pressed, focused bool) int {
|
||||
switch r.Type {
|
||||
case TypeStatic:
|
||||
return r.SpriteId[0]
|
||||
case TypeMenu:
|
||||
return r.SpriteId[0] // Probably -1
|
||||
case TypeOverlay:
|
||||
return r.Share
|
||||
case TypeMainButton:
|
||||
// A main button has 4 states: unfocused, focused (animated), mousedown, disabled
|
||||
if focused && pressed {
|
||||
return r.Share + 1
|
||||
} else if focused {
|
||||
return r.SpriteId[0] + (step % r.DrawType)
|
||||
}
|
||||
|
||||
// TODO: disabled
|
||||
return r.Share
|
||||
}
|
||||
|
||||
return -1
|
||||
}
|
||||
|
||||
func setProperty(r *Record, k, v string) {
|
||||
vSplit := strings.Split(v, ",")
|
||||
vInt, _ := strconv.Atoi(v)
|
||||
@@ -187,6 +219,10 @@ func setProperty(r *Record, k, v string) {
|
||||
r.Desc = v
|
||||
case "FONTTYPE":
|
||||
r.FontType = vInt
|
||||
case "DRAW TYPE":
|
||||
r.DrawType = vInt
|
||||
case "SHARE":
|
||||
r.Share = vInt
|
||||
default:
|
||||
r.properties[k] = v
|
||||
}
|
||||
|
Reference in New Issue
Block a user