Make the menu buttons work
This commit is contained in:
@@ -120,7 +120,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
|
||||
cam.Scale(scaleX, scaleY)
|
||||
|
||||
for _, record := range e.menu.Records {
|
||||
if err := e.drawRecord(record, screen, cam); err != nil {
|
||||
if err := e.drawRecordRecursive(record, screen, cam); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
@@ -128,67 +128,82 @@ func (e *env) Draw(screen *ebiten.Image) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
|
||||
// Draw this record if it's valid to do so. FIXME: lots to learn
|
||||
if len(record.SpriteId) >= 0 {
|
||||
spriteId := record.SpriteId[0]
|
||||
x := float64(record.X)
|
||||
y := float64(record.Y)
|
||||
|
||||
// Maybe: we either give spriteid, or y,x,spriteId ? Unsure, doesn't seem
|
||||
// to be needed for now
|
||||
if len(record.SpriteId) == 3 {
|
||||
// x = x + float64(record.SpriteId[1])
|
||||
// y = y + float64(record.SpriteId[0])
|
||||
spriteId = record.SpriteId[2]
|
||||
}
|
||||
|
||||
// FIXME: some here are set at -1. Presume that means don't draw.
|
||||
if spriteId < 0 {
|
||||
goto out
|
||||
}
|
||||
|
||||
// FIXME: some are set at -1, -1. No idea why. Origin?
|
||||
if x < 0.0 {
|
||||
x = 0.0
|
||||
}
|
||||
if y < 0.0 {
|
||||
y = 0.0
|
||||
}
|
||||
|
||||
// FIXME: Need to handle multiple objects
|
||||
obj := e.objects[0]
|
||||
sprite, err := obj.Sprite(spriteId)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
x = x + float64(sprite.XOffset)
|
||||
y = y + float64(sprite.YOffset)
|
||||
// Account for scaling
|
||||
x, y = offset.Apply(x, y)
|
||||
|
||||
log.Printf(
|
||||
"Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
|
||||
record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
|
||||
)
|
||||
|
||||
offset.Translate(x, y)
|
||||
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: offset})
|
||||
|
||||
// FIXME: we probably shouldn't draw everything?
|
||||
// FIXME: handle multiple fonts
|
||||
// if len(e.fonts) > 0 && record.Desc != "" {
|
||||
// e.fonts[0].Output(screen, origOffset, record.Desc)
|
||||
// }
|
||||
func (e *env) drawRecordRecursive(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
|
||||
if err := e.drawRecord(record, screen, geo); err != nil {
|
||||
return err
|
||||
}
|
||||
out:
|
||||
|
||||
// Draw all children of this record
|
||||
for _, child := range record.Children {
|
||||
if err := e.drawRecord(child, screen, offset); err != nil {
|
||||
if err := e.drawRecordRecursive(child, screen, geo); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// If the record has a "share" type, we can work out whether it's
|
||||
func (e *env) isFocused(record *menus.Record, geo ebiten.GeoM) bool {
|
||||
if record.Share < 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
sprite, err := e.objects[0].Sprite(record.Share) // FIXME: need to handle multiple objects
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
|
||||
invGeo := geo
|
||||
invGeo.Invert()
|
||||
|
||||
cX, cY := ebiten.CursorPosition()
|
||||
cursorX, cursorY := invGeo.Apply(float64(cX), float64(cY)) // Undo screen scaling
|
||||
cursorPoint := image.Pt(int(cursorX), int(cursorY))
|
||||
|
||||
return cursorPoint.In(sprite.Rect)
|
||||
}
|
||||
|
||||
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
|
||||
// Draw this record if it's valid to do so. FIXME: lots to learn
|
||||
|
||||
spriteId := record.SelectSprite(
|
||||
e.step/2,
|
||||
ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft),
|
||||
e.isFocused(record, geo),
|
||||
)
|
||||
|
||||
if spriteId < 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// X-CORD and Y-CORD are universally either 0 or -1, so ignore here.
|
||||
// TODO: maybe 0 overrides in-sprite offset (set below)?
|
||||
|
||||
// FIXME: Need to handle multiple objects
|
||||
obj := e.objects[0]
|
||||
sprite, err := obj.Sprite(spriteId)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Account for scaling, draw sprite at its specified offset
|
||||
x, y := geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset))
|
||||
|
||||
// log.Printf(
|
||||
// "Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
|
||||
// record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
|
||||
// )
|
||||
|
||||
geo.Translate(x, y)
|
||||
|
||||
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: geo})
|
||||
|
||||
// FIXME: we probably shouldn't draw everything?
|
||||
// FIXME: handle multiple fonts
|
||||
// if len(e.fonts) > 0 && record.Desc != "" {
|
||||
// e.fonts[0].Output(screen, origOffset, record.Desc)
|
||||
// }
|
||||
|
||||
return nil
|
||||
}
|
||||
|
@@ -15,7 +15,8 @@ import (
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
objName = flag.String("obj", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
|
||||
objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
)
|
||||
|
||||
type env struct {
|
||||
@@ -36,7 +37,7 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *objName == "" {
|
||||
if *gamePath == "" || (*objName == "" && *objFile == "") {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
@@ -46,9 +47,14 @@ func main() {
|
||||
log.Fatal("Failed to set up asset store: %v", err)
|
||||
}
|
||||
|
||||
obj, err := assets.Object(*objName)
|
||||
var obj *assetstore.Object
|
||||
if *objName != "" {
|
||||
obj, err = assets.Object(*objName)
|
||||
} else {
|
||||
obj, err = assets.ObjectByPath(*objFile)
|
||||
}
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load %s: %v", *objName, err)
|
||||
log.Fatalf("Failed to load %s%s: %v", *objName, *objFile, err)
|
||||
}
|
||||
|
||||
state := state{
|
||||
|
Reference in New Issue
Block a user