Update README.md a bit
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README.md
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README.md
@@ -32,6 +32,8 @@ result.
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## Current status
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### Chaos Gate
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Some of the original file formats are either partially or fully decoded. Maps,
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menus, and most visual data can be rendered pixel-perfect. Sound can be played
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(with a preprocessing step). Some UI tookit work is done. No game mechanics are
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@@ -45,6 +47,31 @@ I've just been informed that another game from 1998, [Soldiers At War](https://e
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seems to use the same engine. Maybe at some point Ordoor will be able to play
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both. Will that need a rename? Hmm. Watch this space.
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### Soldiers At War
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(At least some) objects display. Map support is being worked on in the
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`soldiers-at-war` branch, which can more-or-less display them, albeit with many
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errors.
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### Squad Leader
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Squad Leader is the most recent of the games created with this engine. Nothing
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has been done with it yet, but a preliminary look at the game data suggests many
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changes are afoot. The object files are a different format, at the very least.
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### Wages of War
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This is the oldest of the four games. The object file format seems to be mostly
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the same. the installer only copies some data to the game directory; we may want
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to work directly from the CDROM instead, if we can.
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Maps are uncompressed, around 243K, and no header is present. They look similar
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in principle to the tile data of Soldiers At War or Chaos Gate maps, otherwise.
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The menu system seen in Chaos Gate is not present; instead, there is a `BUTTONS`
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directory and a lot of `pcx` files under `PIC` that, I suspect, do the job for
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this game.
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## Long-term goals
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Once full playthrough of the official single-player campaign for all four games
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