Fix view-minimap
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@@ -277,9 +277,9 @@ func runStep(win *pixelgl.Window, state *runState) *runState {
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log.Printf("%#v -> %d,%d", vec, x, y)
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log.Printf("%#v -> %d,%d", vec, x, y)
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cell := state.env.gameMap.Cells.At(x, y, state.zIdx)
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cell := state.env.gameMap.Cells.At(x, y, state.zIdx)
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log.Printf(
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log.Printf(
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"x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceFrame=%d SquadRelated=%d",
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"x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceSprite=%d SquadRelated=%d",
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x, y, state.zIdx,
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x, y, state.zIdx,
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cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Frame(),
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cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Sprite(),
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cell.SquadRelated,
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cell.SquadRelated,
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)
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)
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log.Printf("CellIdx%d=%d. Full cell data: %#v", state.cellIdx, cell.At(state.cellIdx), cell)
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log.Printf("CellIdx%d=%d. Full cell data: %#v", state.cellIdx, cell.At(state.cellIdx), cell)
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