c1268e8d57
Start reorganising for multiple games
2020-06-01 01:08:53 +01:00
0adbfaa573
Remove the -win-x and -win-y options for the ordoor binary
2020-03-22 22:12:20 +00:00
bfe9fbdf7d
Start work on menu interactivity.
...
With this commit, we get a ui.Interface and ui.Widget type. The
interface monitors hover and mouse click state and tells the widgets
about them; the widgets execute code specified by the application when
events occur.
Next step: have wh40k load the main menu and play sound, etc.
2020-03-22 02:58:52 +00:00
be4229b8fe
Remove internal/conv
...
This sets font rendering back a little bit, but not much.
2020-03-21 13:37:20 +00:00
65249b59c4
Rename go module
2019-12-31 01:55:58 +00:00
7475bdf0e7
ebiten: convert view-set
2019-12-29 20:41:41 +00:00
c441851a9b
Don't destroy ordering information in conv.ConvertObjects
2018-12-30 23:22:01 +00:00
0dd44d9de7
Limit texture size to 8192x8192 pixels
2018-10-13 01:37:44 +01:00
1fa61c72c2
WIP: Speed up rendering by using a spritesheet
2018-10-12 23:02:24 +01:00
456f71bfb9
Complete the rename from chaos-gate -> ordoor
2018-03-22 20:31:10 +00:00
2d423a4c4c
Rename view-map to minimap and work on a real view-map
2018-03-22 04:15:31 +00:00
62bff1aa44
Move the palette code into internal/ so view-map can share it
2018-03-22 01:56:46 +00:00
801cf7754d
First attempt at a palette
2018-03-22 01:32:17 +00:00
5ee1ceb532
Sprites in .obj files are composed of Y null-separated records with a probable type field
2018-03-21 22:49:46 +00:00
c4598590c2
Another night of .obj failure
2018-03-21 05:08:24 +00:00
213b2d3eb1
Add the start of a view for objects in a set
2018-03-18 20:41:17 +00:00