Commit Graph

201 Commits

Author SHA1 Message Date
92fa0fc5d6 UNTESTED: ebiten v2 2020-11-21 19:27:09 +00:00
c5e6abb798 First attempt at character orientation 2020-06-13 23:10:21 +01:00
5df050b4ef Substitute unknown glyphs 2020-06-13 18:23:50 +01:00
4d336b9189 Get character stats (kind of) displaying in-scenario 2020-06-13 18:11:45 +01:00
3b7cfb6ecc Drag flow into view-map
This is pretty awful, but will let me wire up items more easily without
needing to do the big refactor into independent menu handlers
2020-06-13 16:37:39 +01:00
7677c30572 Start displaying characters on maps 2020-06-13 15:07:32 +01:00
eac6017c2c Count sprite draw calls 2020-06-13 13:42:26 +01:00
f971ba320c Some more character investigations 2020-06-11 02:54:57 +01:00
cf624cc77b Switch from encoding/binary to struc
It's not perfect, but struc can deserialize the whole thing into one
struct while encoding/binary can't. It's nice to have that.
2020-06-09 00:36:56 +01:00
65bae80d40 Add a note about SaW trailer 2020-06-08 00:48:19 +01:00
e8e9811b5d More map trailer work 2020-06-08 00:24:57 +01:00
a6fdbaef2b Make some progress decoding map trailer 2020-06-07 01:44:28 +01:00
0bf8233cd1 Fix binary paths in README 2020-06-06 12:45:10 +01:00
c2cbf1d95d Get the initial copyright notice displaying
This is really awful, but it's nice to check it off.
2020-06-06 12:44:08 +01:00
54fe95239e More README niceness 2020-06-05 22:47:06 +01:00
63d3ee0ed6 Update README.md a bit 2020-06-01 01:55:55 +01:00
5c869fc33c Make some Wages of War sprites displayable 2020-06-01 01:43:03 +01:00
4358951e15 Add the Wages of War palette (first guess) 2020-06-01 01:41:45 +01:00
250a6033c8 Fix an error in the palette generator 2020-06-01 01:41:24 +01:00
f64af717b7 Fix format strings 2020-06-01 01:32:03 +01:00
3866ee07a8 Source the palette name from data 2020-06-01 01:24:44 +01:00
c1268e8d57 Start reorganising for multiple games 2020-06-01 01:08:53 +01:00
59baf20c35 Remove unneeded palette investigation 2020-06-01 00:46:02 +01:00
cf58be6a20 Use map rect 2020-05-31 14:58:46 +01:00
14fdab72a0 Update ebiten to v1.11.1
This seems like a significant performance boost. I get 60fps now \o/
2020-05-31 14:50:11 +01:00
c7a2fa80e7 Internalise the map rect 2020-05-20 01:43:44 +01:00
def40a1ee2 Document SaW map format some more 2020-05-20 01:40:46 +01:00
48d098134e One more palette fix 2020-05-20 01:03:40 +01:00
597e346869 Correct the palettes 2020-05-19 22:05:42 +01:00
eea5dea98a Determine the Soldiers At War palette
This commit also takes the first step towards making it configurable;
override `internal/palettes.DefaultPaletteName` at build time to choose
one palette over another. It would be nice to set this at runtime!
2020-05-19 21:33:49 +01:00
04bdf3e352 Make i18n optional, add SoW note 2020-05-19 11:07:10 +01:00
9d0750d134 Scenario viewpoint, Z index management, and arrow controls 2020-04-20 00:16:21 +01:00
1f4bfc771c HAXXX: make the main game UI appear at the bottom 2020-04-19 20:57:45 +01:00
c058f651dc Wire up mission objectives dialogue/menu 2020-04-19 18:49:19 +01:00
9be93b6091 More work for MainGame.mnu 2020-04-19 18:21:08 +01:00
f8828c95bd Add GIF to README 2020-04-18 13:44:00 +01:00
903ddba2ac Selected cursor chrome 2020-04-18 12:23:03 +01:00
b191ba2a94 Simplify bounds clipping a tiny bit 2020-04-18 11:44:05 +01:00
6e70ddcb60 Fix some errors in iso->pix->iso conversions, add debugging
Maps now render a bit more properly, and our mouse position can be
correctly assigned to a cell. Kind of, mostly.
2020-04-18 00:12:15 +01:00
1e141a2fb9 More-efficient scenario draw call 2020-04-17 22:45:02 +01:00
4df6be4fb1 Upgrade to ebiten 1.11.0 2020-04-17 21:59:47 +01:00
4fe9a75d69 White background 2020-04-16 15:39:06 +01:00
2b83ce4f7f Build a simple animation viewer 2020-04-16 15:30:47 +01:00
b690c763bb A few more .idx realisations, and some parsing code 2020-04-16 03:03:51 +01:00
beebfda3ba Decode WarHammer.ani 2020-04-16 01:48:44 +01:00
87c0aae54b More file format musing 2020-04-15 22:18:53 +01:00
32fd9f9aa9 More investigation into animation 2020-04-15 21:11:01 +01:00
80c65f68ca Avoid false positives 2020-04-15 16:44:06 +01:00
acb7882549 Do some more file format spelunking
`WarHammer.ani` turns out to be a regular `obj` file; `WarHammer.idx`
is partially decoded, but I'm struggling to link it to the former in
a reasonable way at the moment.
2020-04-15 00:27:43 +01:00
e2ad8f61c1 Add a couple of FIXMEs 2020-04-14 18:59:57 +01:00