Commit Graph

87 Commits

Author SHA1 Message Date
c54ead71f3 ebiten: convert view-menu 2019-12-29 23:47:22 +00:00
7475bdf0e7 ebiten: convert view-set 2019-12-29 20:41:41 +00:00
77202d9fab ui: Add fps, tps display 2019-12-29 20:34:07 +00:00
32b722ae88 ebiten: Convert view-minimap 2019-12-29 19:44:36 +00:00
1403580167 build: use a $(GOBUILD) 2019-12-29 19:44:26 +00:00
51e066ade1 ui: run in background 2019-12-29 19:41:20 +00:00
d1a1c50afc ui: event handlers 2019-12-29 17:30:21 +00:00
6f605aa502 ebiten: convert view-obj 2019-12-29 15:38:49 +00:00
0320743b30 Play around with menus some more
We now display the buttons in Main.mnu, but a lot remains unknown.
2019-10-09 00:41:41 +01:00
e46a5f194f Update .gitlab-ci.yml to build with go mod 2019-10-08 22:49:25 +01:00
90b5b3c140 Convert to go mod 2019-10-08 22:28:45 +01:00
ce5ef6edeb Add some more details of the .mnu [SUB]MENUTYPE field 2019-01-02 06:51:30 +00:00
997e2076d1 Start loading .fnt files. No display yet 2019-01-02 06:16:15 +00:00
568365be3a Fix a file descriptor leak in LoadMenu 2019-01-02 04:38:03 +00:00
af679d0c6a Document Menu/*.mni files 2018-12-31 13:38:35 +00:00
8050412abe Document probable font format 2018-12-31 00:57:19 +00:00
5e6422b8a4 Add some missing binaries to make all 2018-12-30 23:47:43 +00:00
645a2dbe25 Fix up .mnu documentation slightly 2018-12-30 23:32:44 +00:00
b21767fe97 First pass at displaying Menu files 2018-12-30 23:23:08 +00:00
6d3a13fcfb Fix a typo in copy-pasted code 2018-12-30 23:22:20 +00:00
c441851a9b Don't destroy ordering information in conv.ConvertObjects 2018-12-30 23:22:01 +00:00
6f3ed56b99 Allow the windows to be resizeable 2018-12-30 23:19:21 +00:00
73804519b0 Beginnings of a WH40K.EXE implementation
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
019108bff8 Add a TOML configuration file 2018-10-13 03:23:55 +01:00
3c3a688406 Skeleton docs for .mnu files 2018-10-13 03:22:39 +01:00
93eb481b6d Fix a bug in scripts/try-uncompress 2018-10-13 02:39:23 +01:00
06625007fc Fix a 16-bit overflow for large objects 2018-10-13 02:38:25 +01:00
57fd59e4b2 Clean up maps documentation slightly 2018-10-13 02:38:01 +01:00
e2d3a1a8d6 Render Z levels slightly more accurately 2018-10-13 02:02:57 +01:00
197b5e696b Vendor updates 2018-10-13 01:38:03 +01:00
0dd44d9de7 Limit texture size to 8192x8192 pixels 2018-10-13 01:37:44 +01:00
1fa61c72c2 WIP: Speed up rendering by using a spritesheet 2018-10-12 23:02:24 +01:00
aa093faabc Move RLE decoding into a separate package 2018-10-12 20:22:40 +01:00
056976721c Determine the RLE format for .obj file sprite pixeldata 2018-09-08 02:00:03 +01:00
5cd1a19b86 Update README.md to reflect current status 2018-09-07 20:28:33 +01:00
9d56dff54e Add an FPS timer 2018-03-28 01:16:52 +01:00
eddd63350d Fix view-minimap 2018-03-28 01:05:53 +01:00
b653c11606 Formalise a bit in each cell as an "IsActive()" bit 2018-03-28 01:00:55 +01:00
b6dcfafb6d Remove a dodgy optimization and allow mouse clicks to output cell position 2018-03-25 12:49:36 +01:00
50d316b5eb Render multiple Z levels
Performance regression warning: this is now quite slow to render when showing
all 7 Z levels. Bounds clipping may be enough to get it back to acceptable
levels, or we may have to do something cleverer
2018-03-25 12:11:48 +01:00
6a90bb16cf Correctly render all four objects for every cell in a map 2018-03-25 00:36:23 +00:00
c8238f1853 Turns out the palette is actually identical to that in wh40k.pcx 2018-03-25 00:18:27 +00:00
285ae5d292 Make it easier to debug .obj file parsing errors 2018-03-24 23:38:12 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
6ba93486a1 More .obj file diving 2018-03-24 03:00:31 +00:00
ab3f053ef9 Draw isometically using magic formulae, correcting the view 2018-03-24 00:15:59 +00:00
f6e695e387 Get the rotation *slightly* closer and show some center objects 2018-03-23 23:54:20 +00:00
c69beafa76 Speed up drawing and experiment with using rotation on the draw operation to get the right coordinates 2018-03-23 01:27:38 +00:00
7111e2e89b Fix the CI build 2018-03-22 21:14:49 +00:00
174ba103f4 Add a .gitlab-ci.yml build script 2018-03-22 20:32:47 +00:00