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...

14 Commits

Author SHA1 Message Date
55c2232e08 Fix a SIGSEGV 2024-10-23 23:54:48 +01:00
ac4675fa2c Fix some log.Fatal calls 2024-10-23 23:47:55 +01:00
5f7654d267 Update dependencies 2024-10-23 23:45:26 +01:00
89888ce004 Stringify AnimAction 2024-10-23 23:44:44 +01:00
16767da6f1 Bump a few more dependencies 2023-07-16 23:11:01 +01:00
c5b80ed8bc Bump ebiten 2023-07-16 22:51:16 +01:00
891edecc60 Update dependencies 2023-01-17 22:10:46 +00:00
85979834c8 Update ebiten and golang 2021-10-23 22:44:39 +01:00
96dbb297cd Bump ebiten 2021-03-01 22:26:45 +00:00
92fa0fc5d6 UNTESTED: ebiten v2 2020-11-21 19:27:09 +00:00
c5e6abb798 First attempt at character orientation 2020-06-13 23:10:21 +01:00
5df050b4ef Substitute unknown glyphs 2020-06-13 18:23:50 +01:00
4d336b9189 Get character stats (kind of) displaying in-scenario 2020-06-13 18:11:45 +01:00
3b7cfb6ecc Drag flow into view-map
This is pretty awful, but will let me wire up items more easily without
needing to do the big refactor into independent menu handlers
2020-06-13 16:37:39 +01:00
36 changed files with 438 additions and 278 deletions

View File

@@ -184,3 +184,10 @@ $ ./scripts/convert-wav ./orig/Wav
As with video playback, the ambition is to *eventually* remove this dependency
and operate on the unmodified files instead.
## Resources
Here's a collection of links that I'm finding useful or otherwise interesting,
and don't want to lose track of...
* [Historical geocities modders](http://www.oocities.org/timessquare/galaxy/6777/)

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@@ -221,5 +221,8 @@ func loadIdx(idxPath string) {
for i, group := range idx.Groups {
log.Printf("Group %2d: %4d records, start sprite is %6d", i, len(group.Records), group.Spec.SpriteIdx)
for i, rec := range group.Records {
log.Printf("\t%3d: %#+v", i, rec)
}
}
}

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@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
"code.ur.gs/lupine/ordoor/internal/assetstore"
@@ -100,7 +100,7 @@ func main() {
func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state {
ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx)
ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx, 0) // FIXME: why 0?
if err != nil {
return err
}
@@ -131,7 +131,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
if len(e.ani.Frames) > 0 {
sprite := e.ani.Frames[e.step/4%len(e.ani.Frames)]
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
return nil

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@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -69,7 +69,7 @@ func main() {
win, err := ui.NewWindow(env, "View Font: "+*fontName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatalf("Couldn't create window: %v", err)
}
win.OnMouseWheel(env.changeZoom)
@@ -103,9 +103,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
op.GeoM.Translate(float64(xOff), 0)
op.GeoM.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
if err := screen.DrawImage(glyph.Image, op); err != nil {
return err
}
screen.DrawImage(glyph.Image, op)
xOff += glyph.Rect.Dx()
}

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@@ -6,11 +6,13 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/flow"
"code.ur.gs/lupine/ordoor/internal/scenario"
"code.ur.gs/lupine/ordoor/internal/ship"
"code.ur.gs/lupine/ordoor/internal/ui"
)
@@ -25,6 +27,7 @@ var (
)
type env struct {
flow *flow.Flow
scenario *scenario.Scenario
}
@@ -51,27 +54,39 @@ func main() {
log.Fatalf("Failed to load scenario %v: %v", *gameMap, err)
}
env := &env{
scenario: scenario,
var realEnv *env
if cfg.DefaultEngineName == "ordoor" {
ship := &ship.Ship{}
flow, err := flow.New(assets, cfg, ship)
if err != nil {
log.Fatalf("Failed to setup flow: %v", err)
}
flow.SetScenario(scenario)
realEnv = &env{flow: flow, scenario: scenario}
} else {
realEnv = &env{scenario: scenario}
}
win, err := ui.NewWindow(env, "View Map "+*gameMap, *winX, *winY)
win, err := ui.NewWindow(realEnv, "View Map "+*gameMap, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatalf("Couldn't create window: %v", err)
}
step := 32
win.WhileKeyDown(ebiten.KeyLeft, env.changeOrigin(-step, +0))
win.WhileKeyDown(ebiten.KeyRight, env.changeOrigin(+step, +0))
win.WhileKeyDown(ebiten.KeyUp, env.changeOrigin(+0, -step))
win.WhileKeyDown(ebiten.KeyDown, env.changeOrigin(+0, +step))
for i := 0; i <= 6; i++ {
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i))
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), realEnv.setZIdx(i))
}
win.OnMouseClick(env.showCellData)
win.OnMouseWheel(env.changeZoom)
win.OnMouseClick(realEnv.showCellData)
win.OnMouseWheel(realEnv.changeZoom)
if realEnv.flow == nil {
step := 32
win.WhileKeyDown(ebiten.KeyLeft, realEnv.changeOrigin(-step, +0))
win.WhileKeyDown(ebiten.KeyRight, realEnv.changeOrigin(+step, +0))
win.WhileKeyDown(ebiten.KeyUp, realEnv.changeOrigin(+0, -step))
win.WhileKeyDown(ebiten.KeyDown, realEnv.changeOrigin(+0, +step))
}
if err := win.Run(); err != nil {
log.Fatal(err)
@@ -79,11 +94,19 @@ func main() {
}
func (e *env) Update(screenX, screenY int) error {
return e.scenario.Update(screenX, screenY)
if e.flow != nil {
return e.flow.Update(screenX, screenY)
} else {
return e.scenario.Update(screenX, screenY)
}
}
func (e *env) Draw(screen *ebiten.Image) error {
return e.scenario.Draw(screen)
if e.flow != nil {
return e.flow.Draw(screen)
} else {
return e.scenario.Draw(screen)
}
}
func (e *env) changeOrigin(byX, byY int) func() {

View File

@@ -5,7 +5,7 @@ import (
"log"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -58,7 +58,7 @@ func main() {
win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatalf("Couldn't create window: %v", err)
}
// Change the active dialogue

View File

@@ -10,7 +10,7 @@ import (
"path/filepath"
"time"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/maps"
"code.ur.gs/lupine/ordoor/internal/sets"
@@ -76,7 +76,7 @@ func main() {
win, err := ui.NewWindow(env, "View Map "+*mapFile, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatalf("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyEnter, env.toggleAutoUpdate)
@@ -173,11 +173,7 @@ func (e *env) Update(screenX, screenY int) error {
func (e *env) Draw(screen *ebiten.Image) error {
gameMap := e.gameMap
rect := gameMap.Rect()
imd, err := ebiten.NewImage(rect.Dx(), rect.Dy(), ebiten.FilterDefault)
if err != nil {
return err
}
imd := ebiten.NewImage(rect.Dx(), rect.Dy())
for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
@@ -193,7 +189,9 @@ func (e *env) Draw(screen *ebiten.Image) error {
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
cam.Rotate(0.785) // Apply isometric angle
return screen.DrawImage(imd, &ebiten.DrawImageOptions{GeoM: cam})
screen.DrawImage(imd, &ebiten.DrawImageOptions{GeoM: cam})
return nil
}
// Converts pixel coordinates to cell coordinates

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -136,7 +136,9 @@ func (e *env) Draw(screen *ebiten.Image) error {
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
return nil
}
func (e *env) changeSprite(by int) func() {

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -71,7 +71,7 @@ func main() {
win, err := ui.NewWindow(env, "View Set: "+*setName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatalf("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1))
@@ -123,7 +123,9 @@ func (e *env) Draw(screen *ebiten.Image) error {
// TODO: centre the image
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
return nil
}
func (e *env) changeObjIdx(by int) func() {

View File

@@ -610,11 +610,6 @@ ignoring it for now.
thingies, and it, padding? Minus a bit? 0x50 is another non-null byte. Then
it's all zeroes until one byte before the first name at 0xee.
It's hard to say where the alignment should be at this point. We need to compare
more characters with each other. Other notes...
Characters are organised into Squads somehow.
Individual cells seem to have a flag to say "We have a character in us", but not
the number for the character themselves, so the coordinates must be in the
per-character records also. There are several candidates for this.
@@ -645,8 +640,10 @@ suggested above:
| 267 | 1 | Unknown |
| 268 | 1 | Health |
| 269 | 495 | ??? |
| 764 | 1(?) | Squad number? |
| 765 | 927 | ??? |
| 764 | 1(?) | Squad number |
| 765 | 895 | ??? |
| 1660 | 1? | Orientation? Could also be `0x680`... |
| 1661 | 31 | ??? |
There's still a lot of bytes to dig through, but this allows me to load the
character names from Chapter01 correctly, with the exception of record 57 which
@@ -654,10 +651,13 @@ just contains `\x02` and is then null-terminated all the way through - but maybe
that's just a data thing.
How about their types? `HasAction.dat` lists numbers for character types, and
those show up immediately before the name. going from the character type to the
animation group is not yet fully deciphered - captains mess up a direct
those show up immediately before the name. Going from the character type to the
animation group is not yet fully deciphered - squad leaders mess up a direct
correlation - but a fixed offset table allows me to draw the characters \o/.
Orientation is not yet deciphered, however.
Putting 8 characters onto a map and orienting them in the compass points, we see
numbers ranging from 0 to 7 at 0x67c and 0x680. Assuming this is the scheme
used, north is value 1, northeast value 2, and northwest value 0.
Given two characters of the same type, just in different locations, differing
values are seen at:

39
go.mod
View File

@@ -1,22 +1,33 @@
module code.ur.gs/lupine/ordoor
go 1.14
go 1.22.0
toolchain go1.23.2
require (
github.com/BurntSushi/toml v0.3.1
github.com/BurntSushi/toml v1.4.0
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065
github.com/hajimehoshi/ebiten v1.11.1
github.com/jfreymuth/oggvorbis v1.0.1 // indirect
github.com/hajimehoshi/ebiten/v2 v2.8.2
github.com/kr/text v0.2.0 // indirect
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4
github.com/stretchr/testify v1.5.1
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect
golang.org/x/image v0.0.0-20200119044424-58c23975cae1
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7
github.com/stretchr/testify v1.9.0
golang.org/x/image v0.21.0
golang.org/x/sys v0.26.0 // indirect
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b // indirect
)
require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/oto/v3 v3.3.1 // indirect
github.com/ebitengine/purego v0.8.1 // indirect
github.com/jezek/xgb v1.1.1 // indirect
github.com/jfreymuth/oggvorbis v1.0.5 // indirect
github.com/jfreymuth/vorbis v1.0.2 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
golang.org/x/sync v0.8.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
)

141
go.sum
View File

@@ -1,117 +1,48 @@
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/toml v0.3.1 h1:WXkYYl6Yr3qBf1K79EBnL4mak0OimBfB0XUf9Vl28OQ=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/BurntSushi/toml v1.4.0 h1:kuoIxZQy2WRRk1pttg9asf+WVv6tWQuBNVmK8+nqPr0=
github.com/BurntSushi/toml v1.4.0/go.mod h1:ukJfTF/6rtPPRCnwkur4qwRxa8vTRFBF0uk2lLoLwho=
github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee h1:YoNt0DHeZ92kjR78SfyUn1yEf7KnBypOFlFZO14cJ6w=
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee/go.mod h1:ZDIonJlTRW7gahIn5dEXZtN4cM8Qwtlduob8cOCflmg=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/oto/v3 v3.3.1 h1:d4McwGQuXOT0GL7bA5g9ZnaUEIEjQvG3hafzMy+T3qE=
github.com/ebitengine/oto/v3 v3.3.1/go.mod h1:MZeb/lwoC4DCOdiTIxYezrURTw7EvK/yF863+tmBI+U=
github.com/ebitengine/purego v0.8.1 h1:sdRKd6plj7KYW33EH5As6YKfe8m9zbN9JMrOjNVF/BE=
github.com/ebitengine/purego v0.8.1/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065 h1:7QVNyw2v9R1qOvbe9vfeVJWWKCSnd2Ap+8l8/CtG9LM=
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065/go.mod h1:uN4GbWHfit2ByfOKQ4K6fuLy1/Os2eLynsIrDvjiDgM=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72 h1:b+9H1GAsx5RsjvDFLoS5zkNBzIQMuVKUYQDmxU3N5XE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4 h1:WtGNWLvXpe6ZudgnXrq0barxBImvnnJoMEhXAzcbM0I=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/gofrs/flock v0.7.1 h1:DP+LD/t0njgoPBvT5MJLeliUIVQR03hiKR6vezdwHlc=
github.com/gofrs/flock v0.7.1/go.mod h1:F1TvTiK9OcQqauNUHlbJvyl9Qa1QvF/gOUDKA14jxHU=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/hajimehoshi/bitmapfont v1.2.0/go.mod h1:h9QrPk6Ktb2neObTlAbma6Ini1xgMjbJ3w7ysmD7IOU=
github.com/hajimehoshi/ebiten v1.11.0-alpha.2.0.20200101150127-38815ba801a5 h1:hke9UdXY1YPfqjXG1bCSZnoVnfVBw9SzvmlrRn3dL3w=
github.com/hajimehoshi/ebiten v1.11.0-alpha.2.0.20200101150127-38815ba801a5/go.mod h1:0SLvfr8iI2NxzpNB/olBM+dLN9Ur5a9szG13wOgQ0nQ=
github.com/hajimehoshi/ebiten v1.11.0 h1:+pIxfzfVgRbHGM7wBAJtgzPiWiZopA7lyIKNQqc9amk=
github.com/hajimehoshi/ebiten v1.11.0/go.mod h1:aDEhx0K9gSpXw3Cxf2hCXDxPSoF8vgjNqKxrZa/B4Dg=
github.com/hajimehoshi/ebiten v1.11.1 h1:7gy2bHBDNtfTh3GlcUAilk3lNWW9fTLaP7iZAodS9F8=
github.com/hajimehoshi/ebiten v1.11.1/go.mod h1:aDEhx0K9gSpXw3Cxf2hCXDxPSoF8vgjNqKxrZa/B4Dg=
github.com/hajimehoshi/go-mp3 v0.2.1 h1:DH4ns3cPv39n3cs8MPcAlWqPeAwLCK8iNgqvg0QBWI8=
github.com/hajimehoshi/go-mp3 v0.2.1/go.mod h1:Rr+2P46iH6PwTPVgSsEwBkon0CK5DxCAeX/Rp65DCTE=
github.com/hajimehoshi/oto v0.3.4/go.mod h1:PgjqsBJff0efqL2nlMJidJgVJywLn6M4y8PI4TfeWfA=
github.com/hajimehoshi/oto v0.5.4 h1:Dn+WcYeF310xqStKm0tnvoruYUV5Sce8+sfUaIvWGkE=
github.com/hajimehoshi/oto v0.5.4/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
github.com/jakecoffman/cp v0.1.0/go.mod h1:a3xPx9N8RyFAACD644t2dj/nK4SuLg1v+jL61m2yVo4=
github.com/jfreymuth/oggvorbis v1.0.0 h1:aOpiihGrFLXpsh2osOlEvTcg5/aluzGQeC7m3uYWOZ0=
github.com/jfreymuth/oggvorbis v1.0.0/go.mod h1:abe6F9QRjuU9l+2jek3gj46lu40N4qlYxh2grqkLEDM=
github.com/jfreymuth/oggvorbis v1.0.1 h1:NT0eXBgE2WHzu6RT/6zcb2H10Kxj6Fm3PccT0LE6bqw=
github.com/jfreymuth/oggvorbis v1.0.1/go.mod h1:NqS+K+UXKje0FUYUPosyQ+XTVvjmVjps1aEZH1sumIk=
github.com/jfreymuth/vorbis v1.0.0 h1:SmDf783s82lIjGZi8EGUUaS7YxPHgRj4ZXW/h7rUi7U=
github.com/jfreymuth/vorbis v1.0.0/go.mod h1:8zy3lUAm9K/rJJk223RKy6vjCZTWC61NA2QD06bfOE0=
github.com/kr/pretty v0.1.0 h1:L/CwN0zerZDmRFUapSPitk6f+Q3+0za1rQkzVuMiMFI=
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/hajimehoshi/ebiten/v2 v2.8.2 h1:cvZ5d3LSVFzvcSZVGjTPyV43DzWzJWbwy1b+2V5zJPI=
github.com/hajimehoshi/ebiten/v2 v2.8.2/go.mod h1:SXx/whkvpfsavGo6lvZykprerakl+8Uo1X8d2U5aAnA=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/jfreymuth/oggvorbis v1.0.5 h1:u+Ck+R0eLSRhgq8WTmffYnrVtSztJcYrl588DM4e3kQ=
github.com/jfreymuth/oggvorbis v1.0.5/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
github.com/jfreymuth/vorbis v1.0.2 h1:m1xH6+ZI4thH927pgKD8JOH4eaGRm18rEE9/0WKjvNE=
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe h1:ewr1srjRCmcQogPQ/NCx6XCk6LGVmsVCc9Y3vvPZj+Y=
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe/go.mod h1:vy1vK6wD6j7xX6O6hXe621WabdtNkou2h7uRtTfRMyg=
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40 h1:EnfXoSqDfSNJv0VBNqY/88RNnhSGYkrHaO0mmFGbVsc=
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40/go.mod h1:vy1vK6wD6j7xX6O6hXe621WabdtNkou2h7uRtTfRMyg=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c=
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4/go.mod h1:qxuIawynlRhuaHowuXvd1xjyFWx87Ro4gkZlKRXtHnQ=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.5.1 h1:nOGnQDM7FYENwehXlg/kFVnos3rEvtKTjRvOWSzb6H4=
github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 h1:estk1glOnSVeJ9tdEZZc5mAMDZk5lNJNyJ6DvrBkTEU=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 h1:FR+oGxGfbQu1d+jglI3rCkjAjUnhRSZcUxr+DqlDLNo=
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5/go.mod h1:4M0jN8W1tt0AVLNr8HDosyJCDCDuyL9N9+3m7wDWgKw=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 h1:hVwzHzIUGRjiF7EcUjqNxk3NCfkPxbDKRdnNE1Rpg0U=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1 h1:5h3ngYt7+vXCDZCup/HkCQgW5XwmSvR/nA2JmJ0RErg=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20191025110607-73ccc5ba0426 h1:8RjY2wWN6kjy6JvJjDPT51tx4ht4+ldy/a5Yw0AyEr4=
golang.org/x/mobile v0.0.0-20191025110607-73ccc5ba0426/go.mod h1:p895TfNkDgPEmEQrNiOtIl3j98d/tGU95djDj7NfyjQ=
golang.org/x/mobile v0.0.0-20200222142934-3c8601c510d0/go.mod h1:skQtrUTUwhdJvXM/2KKJzY8pDgNr9I/FOMqDVRPBUS4=
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 h1:JxsyO7zPDWn1rBZW8FV5RFwCKqYeXnyaS/VQPLpXu6I=
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007/go.mod h1:skQtrUTUwhdJvXM/2KKJzY8pDgNr9I/FOMqDVRPBUS4=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191209134235-331c550502dd/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037 h1:YyJpGZS1sBuBCzLAR1VEpK193GlqGZbnPFnPV/5Rsb4=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d h1:nc5K6ox/4lTFbMVSL9WRR81ixkcwXThoiF6yf+R9scA=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 h1:opSr2sbRXk5X5/givKrrKj9HXxFpW2sdCiP8MJSKLQY=
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190909214602-067311248421/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20200117012304-6edc0a871e69/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200117220505-0cba7a3a9ee9/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200207183749-b753a1ba74fa/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7 h1:WhAiClm3vGzSl2EWdFsCFBEu2jEhHGa8qGsz4iIEpRc=
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7/go.mod h1:8ofl4LzpDayZKQZYbUyCDW41Y6lgVoO02ABp57OASxY=
github.com/stretchr/testify v1.9.0 h1:HtqpIVDClZ4nwg75+f6Lvsy/wHu+3BoSGCbBAcpTsTg=
github.com/stretchr/testify v1.9.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/image v0.21.0 h1:c5qV36ajHpdj4Qi0GnE0jUc/yuo33OLFaa0d+crTD5s=
golang.org/x/image v0.21.0/go.mod h1:vUbsLavqK/W303ZroQQVKQ+Af3Yl6Uz1Ppu5J/cLz78=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 h1:YR8cESwS4TdDjEe65xsg0ogRM/Nc3DYOhEAlW+xobZo=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c h1:7j7Yy/3gedviEts3jKY0bEruQkTFKh+8pDmEFaM6UBc=
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c/go.mod h1:WJaLhyHHEQFOgwIxu/SJxvUHJA18glYsMETBTMIySTY=
gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b h1:QRR6H1YWRnHb4Y/HeNFCTJLFVxaq6wH4YuVdsUOr75U=
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

View File

@@ -49,24 +49,37 @@ func (a *AssetStore) AnimationsObject() (*Object, error) {
return obj, nil
}
func (a *AssetStore) Animation(groupIdx, recIdx int) (*Animation, error) {
idx, err := a.AnimationsIndex()
func (a *AssetStore) Animation(groupIdx int, recId int, compass int) (*Animation, error) {
realIdx, err := a.AnimationsIndex()
if err != nil {
return nil, err
}
// FIXME: are we using the right value if we need to make this change?
if compass == 0 {
compass = 8
}
obj, err := a.AnimationsObject()
if err != nil {
return nil, err
}
group := idx.Groups[groupIdx]
group := realIdx.Groups[groupIdx]
if group.Spec.Count == 0 {
return &Animation{}, nil
}
// rec := group.Records[recIdx]
det := group.Details[recIdx]
var det *idx.Detail
for i, rec := range group.Records {
if /*int(rec.ActionID) == int(action) && */ int(rec.Compass) == compass {
det = &group.Details[i]
}
}
if det == nil {
return nil, fmt.Errorf("Couldn't find anim (%v %v %v)", groupIdx, recId, compass)
}
first := int(group.Spec.SpriteIdx) + int(det.FirstSprite)
last := int(group.Spec.SpriteIdx) + int(det.LastSprite)
@@ -80,7 +93,7 @@ func (a *AssetStore) Animation(groupIdx, recIdx int) (*Animation, error) {
return &Animation{Frames: sprites}, nil
}
func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.AnimAction) (*Animation, error) {
func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.AnimAction, compass int) (*Animation, error) {
ha, err := a.HasAction()
if err != nil {
return nil, err
@@ -122,7 +135,5 @@ func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.An
return nil, fmt.Errorf("Unknown character type: %s", ctype)
}
rec := ha.Index(ctype, action)
return a.Animation(group, rec)
return a.Animation(group, int(action), compass)
}

View File

@@ -8,7 +8,7 @@ import (
"path/filepath"
"strings"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/data"

View File

@@ -3,7 +3,7 @@ package assetstore
import (
"image"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
)
// These are just offsets into the Cursors.cur file

View File

@@ -4,7 +4,7 @@ import (
"image"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
_ "github.com/samuel/go-pcx/pcx" // PCX support
)
@@ -32,10 +32,7 @@ func (a *AssetStore) Image(name string) (*ebiten.Image, error) {
return nil, err
}
img, err := ebiten.NewImageFromImage(rawImg, ebiten.FilterDefault)
if err != nil {
return nil, err
}
img := ebiten.NewImageFromImage(rawImg)
a.images[name] = img
return img, nil

View File

@@ -102,18 +102,27 @@ func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
sprites = append(sprites, sprite)
}
for _, chr := range m.raw.Characters {
if chr.XPos == x && chr.YPos == y && z == 1 { // FIXME: sort out ZPos
// Look up the correct animation, get the frame, boom
anim, err := m.assets.CharacterAnimation(chr.Type, data.AnimActionNone)
if err != nil {
return nil, err
}
sprites = append(sprites, anim.Frames[0])
if chr := m.CharacterAt(x, y, z); chr != nil {
// Look up the correct animation, get the frame, boom shakalaka
anim, err := m.assets.CharacterAnimation(chr.Type, data.AnimActionNone, int(chr.Orientation))
if err != nil {
return nil, err
}
sprites = append(sprites, anim.Frames[0])
}
return sprites, nil
}
func (m *Map) CharacterAt(x, y, z int) *maps.Character {
// FIXME: don't iterate
for i, _ := range m.raw.Characters {
chr := &m.raw.Characters[i]
if chr.XPos == x && chr.YPos == y && z == 0 { // FIXME: sort out ZPos
return chr
}
}
return nil
}

View File

@@ -3,7 +3,7 @@ package assetstore
import (
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/menus"
)

View File

@@ -7,7 +7,7 @@ import (
"path/filepath"
"strings"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"code.ur.gs/lupine/ordoor/internal/data"
)
@@ -117,10 +117,7 @@ func (o *Object) Sprite(idx int) (*Sprite, error) {
}
raw := o.raw.Sprites[idx]
img, err := ebiten.NewImageFromImage(raw.ToImage(o.assets.Palette), ebiten.FilterDefault)
if err != nil {
return nil, err
}
img := ebiten.NewImageFromImage(raw.ToImage(o.assets.Palette))
rect := image.Rect(
int(raw.XOffset),

View File

@@ -4,8 +4,8 @@ import (
"log"
"os"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/vorbis"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
)
type Sound struct {
@@ -57,7 +57,7 @@ func (s *Sound) InfinitePlayer() (*audio.Player, error) {
return nil, err
}
infinite := audio.NewInfiniteLoop(decoder, decoder.Size())
infinite := audio.NewInfiniteLoop(decoder, decoder.Length())
return audio.NewPlayer(audio.CurrentContext(), infinite)
}

View File

@@ -35,7 +35,7 @@ const (
AnimActionRun AnimAction = 14
AnimActionCrouch AnimAction = 15
AnimActionStand AnimAction = 16
AnimActionStandingRead AnimAction = 17
AnimActionStandingReady AnimAction = 17
AnimActionStandingUnready AnimAction = 18
AnimActionCrouchingReady AnimAction = 19
AnimActionCrouchingUnready AnimAction = 20
@@ -95,6 +95,45 @@ type HasAction struct {
}
var (
aActions = map[AnimAction]string{
AnimActionNone: "None",
AnimActionAnim: "Anim",
AnimActionWalk: "Walk",
AnimActionExplosion: "Explosion",
AnimActionProjectile: "Projectile",
AnimActionSmoke: "Smoke",
AnimActionStandingShoot: "Standing Shoot",
AnimActionStandingDeath: "Standing Death",
AnimActionPain: "Pain",
AnimActionSpellFx1: "Spell FX 1",
AnimActionSpellFx2: "Spell FX 2",
AnimActionSpellFx3: "Spell FX 3",
AnimActionSpellFx4: "Spell FX 4",
AnimActionSpellFx5: "Spell FX 5",
AnimActionRun: "Run",
AnimActionCrouch: "Crouch",
AnimActionStand: "Stand",
AnimActionStandingReady: "Standing Ready",
AnimActionStandingUnready: "Standing Unready",
AnimActionCrouchingReady: "Crouching Ready",
AnimActionCrouchingUnready: "Crouching Unready",
AnimActionCrouchingShoot: "Crouching Shoot",
AnimActionStandingGrenade: "Standing Grenade",
AnimActionCrouchingGrenade: "Crouching Grenade",
AnimActionDrawMelee: "Draw Melee",
AnimActionSlash: "Slash",
AnimActionStab: "Stab",
AnimActionBlown: "Blown",
AnimActionCrouchingDeath: "Crouching Death",
AnimActionJump: "Jump",
AnimActionHeal: "Heal",
AnimActionTechWork: "Tech Work",
AnimActionCast: "Cast",
AnimActionShoot: "Shoot",
AnimActionDeath: "Death",
AnimActionFromWarp: "From Warp",
}
cTypes = map[CharacterType]string{
CharacterTypeTactical: "Tactical",
CharacterTypeAssault: "Assault",
@@ -122,6 +161,14 @@ var (
}
)
func (a AnimAction) String() string {
if str, ok := aActions[a]; ok {
return str
}
return "Unknown Action"
}
func (c CharacterType) String() string {
if str, ok := cTypes[c]; ok {
return str

View File

@@ -6,7 +6,8 @@ import (
"log"
"strings"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -92,6 +93,11 @@ func New(assets *assetstore.AssetStore, config *config.Config, ship *ship.Ship)
return out, out.exit
}
func (f *Flow) SetScenario(scenario *scenario.Scenario) {
f.current = f.drivers[mainGame]
f.scenario = scenario
}
func (f *Flow) Update(screenX, screenY int) error {
if f.exit != nil {
return f.exit
@@ -113,6 +119,14 @@ func (f *Flow) Update(screenX, screenY int) error {
if ebiten.IsKeyPressed(ebiten.KeyDown) {
f.scenario.Viewpoint.Y += step
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
f.scenario.SelectHighlightedCharacter()
// Now we need to update the info screens with data about the
// selected character. FIXME: oh, for data binding
f.selectedMainGameCharacter(f.scenario.SelectedCharacter())
}
}
if f.scenario != nil {

View File

@@ -1,5 +1,9 @@
package flow
import (
"code.ur.gs/lupine/ordoor/internal/maps"
)
// TODO: There are Chaos and Ultramarine versions of MainGame. Do we really want
// to duplicate everything for both?
@@ -16,7 +20,7 @@ func (f *Flow) linkMainGame() {
})
// 8: Character stats
f.onClick(mainGame, "8.21", func() { // Stat more buttont
f.onClick(mainGame, "8.21", func() { // Stat more buttons
f.setActiveNow(mainGame, "7", true)
f.setActiveNow(mainGame, "8", false)
})
@@ -154,3 +158,48 @@ func (f *Flow) linkMainGameViewMenu() {
}))
}
func (f *Flow) maybeSetErr(next func() error) {
if f.exit != nil {
return
}
f.exit = next()
}
func (f *Flow) selectedMainGameCharacter(chr *maps.Character) {
if chr == nil {
chr = &maps.Character{}
}
d := f.drivers[mainGame]
// 7.1 Portrait
f.maybeSetErr(func() error { return d.SetValue("7.2", chr.Name) }) // Name
// 7.3 doesn't exit
// 7.4 more button (ignore)
// 7.5 AP icon
// f.maybeSetErr(func() error { return d.SetValueInt("7.6", chr.ActionPoints)}) // AP meter
f.maybeSetErr(func() error { return d.SetValueInt("7.7", chr.ActionPoints) }) // AP value
// 7.8 armor icon
// 7.9 armor meter
f.maybeSetErr(func() error { return d.SetValueInt("7.10", chr.Armor) }) // armor value
// 7.11 health icon
// 7.12 health meter
f.maybeSetErr(func() error { return d.SetValueInt("7.13", chr.Health) }) // health value
// 7.14 action points status bar
// 7.15 armor status bar
// 7.16 health status bar
// 8.1 to 8.10 are hot spots
f.maybeSetErr(func() error { return d.SetValueInt("8.11", chr.ActionPoints) }) // AP
f.maybeSetErr(func() error { return d.SetValueInt("8.12", chr.Health) }) // Health
f.maybeSetErr(func() error { return d.SetValueInt("8.13", chr.Armor) }) // Armor
f.maybeSetErr(func() error { return d.SetValueInt("8.14", chr.BallisticSkill) }) // Ballistic Skill
f.maybeSetErr(func() error { return d.SetValueInt("8.15", chr.WeaponSkill) }) // Weapon Skill
f.maybeSetErr(func() error { return d.SetValueInt("8.16", chr.Strength) }) // Strength
f.maybeSetErr(func() error { return d.SetValueInt("8.17", chr.Toughness) }) // Toughness
// 8.18 Initiative
// 8.19 Attacks
f.maybeSetErr(func() error { return d.SetValueInt("8.20", chr.Leadership) }) // Leadership
}

View File

@@ -124,7 +124,9 @@ type Character struct {
XPos int `struc:"byte"`
Unknown7 []byte `struc:"[317]byte"`
SquadNumber byte `struc:"byte"`
Unknown8 []byte `struc:"[927]byte"`
Unknown8 []byte `struc:"[895]byte"`
Orientation byte `struc:"byte"`
Unknown9 []byte `struc:"[31]byte"`
// TODO: each character may have a fixed number of subrecords for inventory
}
@@ -319,7 +321,8 @@ func loadMapFile(filename string) (*GameMap, error) {
nullTerminate(&out.Title)
nullTerminate(&out.Briefing)
for i, chr := range out.Characters {
for i, _ := range out.Characters {
chr := &out.Characters[i]
nullTerminate(&chr.Name)
fmt.Printf("Character %v: %s\n", i, chr.String())
}

View File

@@ -33,7 +33,7 @@ const (
SubTypeLineBriefing SubMenuType = 41
SubTypeThumb SubMenuType = 45 // A "thumb" appears to be a vertical slider
SubTypeInvokeButton SubMenuType = 50
SubTypeDoorHotspot3 SubMenuType = 60 // Maybe? Appears in Arrange.mnu
SubTypeClickText SubMenuType = 60
SubTypeOverlay SubMenuType = 61
SubTypeHypertext SubMenuType = 70
SubTypeCheckbox SubMenuType = 91

View File

@@ -7,10 +7,11 @@ package ordoor
import (
"fmt"
"log"
"sync"
"time"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -28,7 +29,8 @@ type Ordoor struct {
win *ui.Window
// Relevant to interface state
flow *flow.Flow
flow *flow.Flow
flowOnce sync.Once
// FIXME: should be put inside flow
// If this is set, we display it instead of flow
@@ -61,9 +63,7 @@ func Run(configFile string, overrideX, overrideY int) error {
}
}
if _, err := audio.NewContext(48000); err != nil {
return fmt.Errorf("Failed to set up audio context: %v", err)
}
_ = audio.NewContext(48000)
ordoor := &Ordoor{
assets: assets,
@@ -180,6 +180,7 @@ func (o *Ordoor) Update(screenX, screenY int) error {
}
func (o *Ordoor) Draw(screen *ebiten.Image) error {
if pic := o.pic; pic != nil {
// Scale the picture to the screen and draw it
scaleX := float64(screen.Bounds().Dx()) / float64(pic.Bounds().Dx())
@@ -188,10 +189,15 @@ func (o *Ordoor) Draw(screen *ebiten.Image) error {
do := &ebiten.DrawImageOptions{}
do.GeoM.Scale(scaleX, scaleY)
return screen.DrawImage(pic, do)
screen.DrawImage(pic, do)
return nil
}
return o.flow.Draw(screen)
if o.flow != nil {
return o.flow.Draw(screen)
}
return nil // Draw() may be called before Update()
}
func (o *Ordoor) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {

View File

@@ -5,8 +5,8 @@ import (
"image"
"sort"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
type CartPt struct {
@@ -36,7 +36,7 @@ func (s *Scenario) Update(screenX, screenY int) error {
}
// FIXME: adjust for Z level
s.selectedCell = screenPos.ToISO()
s.highlightedCell = screenPos.ToISO()
return nil
}
@@ -112,20 +112,18 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
}
op := ebiten.DrawImageOptions{}
geo := s.geoForCoords(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
geo := s.geoForCoords(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
op.GeoM = geo
op.GeoM.Translate(-209, -332)
op.GeoM.Translate(float64(spr.Rect.Min.X), float64(spr.Rect.Min.Y))
op.GeoM.Scale(s.Zoom, s.Zoom)
if err := screen.DrawImage(spr.Image, &op); err != nil {
return err
}
screen.DrawImage(spr.Image, &op)
x1, y1 := geo.Apply(0, 0)
ebitenutil.DebugPrintAt(
screen,
fmt.Sprintf("(%d,%d)", int(s.selectedCell.X), int(s.selectedCell.Y)),
fmt.Sprintf("(%d,%d)", int(s.highlightedCell.X), int(s.highlightedCell.Y)),
int(x1),
int(y1),
)
@@ -187,9 +185,7 @@ func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) e
// Zoom has to come last
op.GeoM.Scale(s.Zoom, s.Zoom)
if err := screen.DrawImage(spr.Image, &op); err != nil {
return err
}
screen.DrawImage(spr.Image, &op)
}
return nil

View File

@@ -1,6 +1,8 @@
package scenario
import (
"log"
"code.ur.gs/lupine/ordoor/internal/maps"
)
@@ -10,8 +12,23 @@ type CellPoint struct {
}
func (s *Scenario) CellAtCursor() (*maps.Cell, CellPoint) {
cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
return cell, CellPoint{IsoPt: s.selectedCell, Z: 0}
cell := s.area.Cell(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
return cell, CellPoint{IsoPt: s.highlightedCell, Z: 0}
}
func (s *Scenario) HighlightedCharacter() *maps.Character {
// FIXME: characters are always at zIdx 0 right now
return s.area.CharacterAt(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
}
func (s *Scenario) SelectedCharacter() *maps.Character {
return s.selectedCharacter
}
func (s *Scenario) SelectHighlightedCharacter() {
chr := s.HighlightedCharacter()
log.Printf("Selected character %s", chr)
s.selectedCharacter = chr
}
func (s *Scenario) ChangeZIdx(by int) {

View File

@@ -2,19 +2,21 @@
package scenario
import (
"fmt"
"image"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/maps"
)
type Scenario struct {
area *assetstore.Map
specials *assetstore.Object
tick int
turn int
selectedCell IsoPt
tick int
turn int
highlightedCell IsoPt
selectedCharacter *maps.Character
// All these must be modified by user actions somehow.
// TODO: extract into the idea of a viewport passed to Update / Draw somehow?
@@ -36,9 +38,9 @@ func NewScenario(assets *assetstore.AssetStore, name string) (*Scenario, error)
}
// Eager load sprites. TODO: do we really want to do this?
if err := area.LoadSprites(); err != nil {
return nil, fmt.Errorf("Eager-loading sprites failed: %v", err)
}
//if err := area.LoadSprites(); err != nil {
// return nil, fmt.Errorf("Eager-loading sprites failed: %v", err)
//}
out := &Scenario{
area: area,

View File

@@ -1,7 +1,7 @@
package ui
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
)
var (

View File

@@ -5,8 +5,8 @@ import (
"image"
"runtime/debug"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"code.ur.gs/lupine/ordoor/internal/assetstore"
)
@@ -137,9 +137,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
do.GeoM = d.orig2native
do.GeoM.Translate(x, y)
if err := screen.DrawImage(region.image, &do); err != nil {
return err
}
screen.DrawImage(region.image, &do)
}
}

View File

@@ -78,8 +78,10 @@ func (d *Driver) buildRecord(r *menus.Record) (*Widget, error) {
switch r.Type {
case menus.SubTypeSimpleButton, menus.SubTypeInvokeButton:
_, widget, err = d.buildButton(r.Props())
case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2, menus.SubTypeDoorHotspot3:
case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2:
_, widget, err = d.buildDoorHotspot(r.Props())
case menus.SubTypeClickText:
_, widget, err = d.buildClickText(r.Props())
case menus.SubTypeOverlay:
_, widget, err = d.buildOverlay(r.Props())
case menus.SubTypeHypertext:

View File

@@ -3,7 +3,7 @@ package ui
import (
"image"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/v2"
)
type region struct {

View File

@@ -157,9 +157,9 @@ func (l *listBox) refresh() {
// FIXME: noninteractive isn't set up for dynamic text yet. Need to
// generate textImg on demand instead of once at start.
if ni.label != nil {
ni.label.text = ""
ni.label.str = ""
if len(l.strings) > l.offset+i {
ni.label.text = l.strings[l.offset+i]
ni.label.str = l.strings[l.offset+i]
}
}
}

View File

@@ -32,12 +32,13 @@ type noninteractive struct {
hoverImpl
}
// Paint some text to screen
// Paint some text to screen, possibly settable
type label struct {
align AlignMode
rect image.Rectangle
text string
font *assetstore.Font
locator string
align AlignMode
rect image.Rectangle
font *assetstore.Font
valueImpl
}
// This particular animation has entry and exit sequences, which are invoked
@@ -109,6 +110,33 @@ func (d *Driver) buildHypertext(p *menus.Properties) (*noninteractive, *Widget,
return ni, widget, nil
}
func (d *Driver) buildClickText(p *menus.Properties) (*noninteractive, *Widget, error) {
ni, err := d.buildNoninteractive(p)
if err != nil {
return nil, nil, err
}
fnt := d.menu.Font(p.FontType/10 - 1)
// FIXME: is this always right? Seems to make sense for Main.mnu
ni.label = &label{
locator: ni.locator,
font: fnt,
rect: ni.rect, // We will be centered by default
// Starts with no text. The text specified in the menu is hovertext
}
widget := &Widget{
Locator: ni.locator,
Active: p.Active,
ownClickables: []clickable{ni},
ownPaintables: []paintable{ni},
ownValueables: []valueable{ni.label},
}
return ni, widget, nil
}
// An overlay is a static image + some text that needs to be rendered
func (d *Driver) buildOverlay(p *menus.Properties) (*noninteractive, *Widget, error) {
ni, err := d.buildNoninteractive(p)
@@ -127,9 +155,9 @@ func (d *Driver) buildOverlay(p *menus.Properties) (*noninteractive, *Widget, er
fnt := d.menu.Font(p.FontType/10 - 1)
ni.label = &label{
font: fnt,
rect: ni.rect, // We will be centered by default
text: p.Text,
font: fnt,
rect: ni.rect, // We will be centered by default
valueImpl: valueImpl{str: p.Text},
}
} else {
log.Printf("Overlay without text detected in %v", p.Locator)
@@ -253,6 +281,10 @@ func (a *animationHover) setHoverState(value bool) {
a.hoverImpl.setHoverState(value)
}
func (l *label) id() string {
return l.locator
}
// Top-left of where to start drawing the text. We want it to appear to be in
// the centre of the rect.
//
@@ -260,7 +292,7 @@ func (a *animationHover) setHoverState(value bool) {
func (l *label) pos() image.Point {
pos := l.rect.Min
textRect := l.font.CalculateBounds(l.text)
textRect := l.font.CalculateBounds(l.str)
// Centre the text horizontally
if l.align == AlignModeCentre {
@@ -287,15 +319,21 @@ func (l *label) regions(tick int) []region {
pt := l.pos()
for _, r := range l.text {
glyph, err := l.font.Glyph(r)
if err != nil {
log.Printf("FIXME: ignoring misssing glyph %v", r)
continue
for _, r := range l.str {
var sprite *assetstore.Sprite
if glyph, err := l.font.Glyph(r); err != nil {
if glyph, err := l.font.Glyph('?'); err != nil {
log.Printf("FIXME: ignoring glyph %v", r)
continue
} else {
sprite = glyph
}
} else {
sprite = glyph
}
out = append(out, oneRegion(pt, glyph.Image)...)
pt.X += glyph.Rect.Dx()
out = append(out, oneRegion(pt, sprite.Image)...)
pt.X += sprite.Rect.Dx()
}
return out

View File

@@ -8,9 +8,9 @@ import (
"runtime/debug"
"runtime/pprof"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/inpututil"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type Game interface {
@@ -53,8 +53,6 @@ type Window struct {
//
// ebiten assumes a single window, so only call this once...
func NewWindow(game Game, title string, xRes int, yRes int) (*Window, error) {
ebiten.SetRunnableInBackground(true)
return &Window{
Title: title,
debug: true,
@@ -109,10 +107,12 @@ func (w *Window) drawCursor(screen *ebiten.Image) error {
ebiten.SetCursorMode(ebiten.CursorModeHidden)
return screen.DrawImage(cursor, op)
screen.DrawImage(cursor, op)
return nil
}
func (w *Window) Update(screen *ebiten.Image) (outErr error) {
func (w *Window) Update() (outErr error) {
// Ebiten does not like it if we panic inside its main loop
defer func() {
if panicErr := recover(); panicErr != nil {
@@ -124,7 +124,8 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
}
}()
if err := w.game.Update(screen.Size()); err != nil {
// FIXME: remove need for update generally
if err := w.game.Update(w.xRes, w.yRes); err != nil {
return err
}
@@ -157,13 +158,11 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
}
}
if ebiten.IsDrawingSkipped() {
return nil
}
return nil
}
if err := w.game.Draw(screen); err != nil {
return err
}
func (w *Window) Draw(screen *ebiten.Image) {
w.game.Draw(screen)
if w.debug {
// Draw FPS, etc, to the screen
@@ -172,7 +171,7 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
}
// Draw the cursor last
return w.drawCursor(screen)
w.drawCursor(screen)
}
// TODO: a stop or other cancellation mechanism