WH40K: Chaos Gate
Re-implementation of the WH40K binary.
You must have a copy of the original game data to use this project
WH40K.exe is the existing game engine
WH40K_TD.exe is the map editor. Allows things to be saved as .MAP or as .SMF ("Super Macro File")
This README is a grab-bag of miscellaneous information about file formats at present. This is being migrated to the Formats overview as a precursor to making this file useful!
No game yet, nothing even close. I'm in the very early stages of trying to understand the various file formats. Until then, you can play WH40K: Chaos Gate in a WinXP VM, disconnected from the internet. It doesn't need 3D rendering!
Building from source
I'm writing code in Go at the moment, so you'll need to have a Go runtime installed on your system:
$ go version
go version go1.10 linux/amd64
Clone the source tree to $GOPATH/src/ur.gs/chaos-gate
. You can then run
make loader
or make view-map
to get the two binaries that exist at present.
They're not very interesting :D.
Place your WH40K: Chaos Gate installation in ./orig
to benefit from automatic
path defaults. Otherwise, point to it with -game-path
Dependency management uses govendor
. Unless you're contributing code you
shouldn't have to worry about it.
dep
bug https://github.com/golang/dep/issues/1725 means I can't use it.
Unmigrated text
"Mission Setup" includes information about available squad types
From EquipDef.cpp Dumo: CEquipment we learn the following object types:
- DELETED
- WEAPON
- GRENADE
- MEDIPACK
- SCANNER
- GENESEED
- CLIP
- DOOR KEY
- DOOR KEY
- DOOR KEY
- DOOR KEY
And we learn they can be "on"....
- CHARACTER
- VEHICLE
- CANISTER
Hypothesis: Idx/WarHammer.idx points objects into bitmap data in Anim/WarHammer.ani
We can use WH40K_TD.exe and investigate reads of .idx followed by reads of .ani to test this.
WH40K_TD.exe opens files in this order:
- Data/USEng.dta
- WH40K_TD.exe (?)
- Cursor/Cursors.cur
- pread64(fd, 23, 0) = 23
- _llseek(fd, 0, [0], SEEK_CUR) = 0
- _llseek(fd, 0, [0], SEEK_CUR) = 0
- _llseek(fd, 40666, [40666], SEEK_SET) = 0
- _llseek(fd, 0, [0], SEEK_SET) = 0
- close(fd) = 0
- read(fd, "\x26\x00\x00\x00\x20\x00\x00\x00\x30\x01\x00\x00\x50\x01\x00\x00\x8a\x9d\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 32) = 32
- (...)
- _llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Cursor/Cursors.cur>, 39868, [39868], SEEK_SET) = 0
- read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Cursor/Cursors.cur>, "...", 798) = 798
- (some statting of Idx/WarHammer.idx, no reading that I saw)
- Anim/WarHammer.ani
- read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "...", 32) = 32
- (some clones of child procs, I didn't follow them)
- Sounds/wh40k.ds
- pread64(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "...", 23, 0) = 23
- read(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "...", 417792) = 417792
- read(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "...", 4096) = 4096
- Data/Sounds.dat
- pread64(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/Sounds.dat>, "#**********************", 23, 0) = 23
- ...
- Pic/wh40k.pcx
- read(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Pic/wh40k.pcx>, "...", 168509) = 168509
- Sets/*
- (lots of statting these)
- Data/Randchar.dat
- pread64(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/RandChar.dat>, "#**********************", 23, 0) = 23
- read(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/RandChar.dat>, "#***************************************************************"..., 4096) = 4096
- ...
- Data/WeapDef.dat
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/WeapDef.dat>, "#**********************", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/WeapDef.dat>, "#***************************************************************"..., 4096) = 4096
- ...
- Data/SpellDef.dat
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/SpellDef.dat>, "#**********************", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/SpellDef.dat>, "#***************************************************************"..., 4096) = 4096
- ...
- Data/AniObDef.dat
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/AniObDef.dat>, "# ******** ANIMATED OBJ", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/AniObDef.dat>, "# ******** ANIMATED OBJECT DEFINITIONS **************\r\n#\t\t0 : **"..., 4096) = 4096
- ...
- Data/VehicDef.dat
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/VehicDef.dat>, "# ******** VEHICLE DEFI", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/VehicDef.dat>, "# ******** VEHICLE DEFINITIONS **************\r\n#\t\t0 : *** VEHICL"..., 4096) = 4096
- ...
- Data/StdWeap.dat
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/StdWeap.dat>, "# ******** SQUAD STANDA", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/StdWeap.dat>, "# ******** SQUAD STANDARD WEAPONS **************\r\n#\t\t0 : *** SQU"..., 4096) = 4096
- ...
- Data/Ultnames.dat
- Data/Chanames.dat
- Data/keymap.dta
- Filters/wh40k.flt
- _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 0, [0], SEEK_SET) = 0
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "\x01\x00\x00\x00", 4) = 4
- _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 4, [4], SEEK_SET) = 0
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "...", 72) = 72
- _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 1444, [1444], SEEK_SET) = 0
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "...", 327680) = 327680
- Misc/occlusio.lis
- pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "62 # Number of Absol", 23, 0) = 23
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "62 # Number of Absolute Deltas.\r\n # These Deltas are off"..., 4096) = 982
- read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "", 3114) = 0
- Data/GDestroy.dat
- (stat Obj/destroy.obj)
- Data/minimap.dat
- Misc/occlusio.list
- Obj/specials.obj
- Obj/Man_Shadow.obj
- Sets/map01.set
- Data/Defs.dat
Assign/jungtil.asn
Obj/jungtil.obj
- (more assign + obj pairs)
- Data/Cycle.cyc