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flexnbd-c/src/serve.c

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#include "serve.h"
#include "client.h"
#include "nbdtypes.h"
#include "ioutil.h"
#include "util.h"
#include "bitset.h"
#include "control.h"
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#include "self_pipe.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <sys/un.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
static inline void* sockaddr_address_data(struct sockaddr* sockaddr)
{
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NULLCHECK( sockaddr );
struct sockaddr_in* in = (struct sockaddr_in*) sockaddr;
struct sockaddr_in6* in6 = (struct sockaddr_in6*) sockaddr;
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if (sockaddr->sa_family == AF_INET) {
return &in->sin_addr;
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}
if (sockaddr->sa_family == AF_INET6) {
return &in6->sin6_addr;
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}
return NULL;
}
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struct server * server_create (
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struct flexnbd * flexnbd,
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char* s_ip_address,
char* s_port,
char* s_file,
int default_deny,
int acl_entries,
char** s_acl_entries,
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int max_nbd_clients,
int has_control)
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{
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NULLCHECK( flexnbd );
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struct server * out;
out = xmalloc( sizeof( struct server ) );
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out->flexnbd = flexnbd;
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out->has_control = has_control;
out->max_nbd_clients = max_nbd_clients;
out->nbd_client = xmalloc( max_nbd_clients * sizeof( struct client_tbl_entry ) );
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out->tcp_backlog = 10; /* does this need to be settable? */
FATAL_IF_NULL(s_ip_address, "No IP address supplied");
FATAL_IF_NULL(s_port, "No port number supplied");
FATAL_IF_NULL(s_file, "No filename supplied");
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NULLCHECK( s_ip_address );
FATAL_IF_ZERO(
parse_ip_to_sockaddr(&out->bind_to.generic, s_ip_address),
"Couldn't parse server address '%s' (use 0 if "
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"you want to bind to all IPs)",
s_ip_address
);
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out->acl = acl_create( acl_entries, s_acl_entries, default_deny );
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if (out->acl && out->acl->len != acl_entries) {
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fatal("Bad ACL entry '%s'", s_acl_entries[out->acl->len]);
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}
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parse_port( s_port, &out->bind_to.v4 );
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out->filename = s_file;
out->filename_incomplete = xmalloc(strlen(s_file)+11+1);
strcpy(out->filename_incomplete, s_file);
strcpy(out->filename_incomplete + strlen(s_file), ".INCOMPLETE");
out->l_io = flexthread_mutex_create();
out->l_acl= flexthread_mutex_create();
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out->close_signal = self_pipe_create();
out->acl_updated_signal = self_pipe_create();
NULLCHECK( out->close_signal );
NULLCHECK( out->acl_updated_signal );
return out;
}
void server_destroy( struct server * serve )
{
self_pipe_destroy( serve->acl_updated_signal );
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serve->acl_updated_signal = NULL;
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self_pipe_destroy( serve->close_signal );
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serve->close_signal = NULL;
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flexthread_mutex_destroy( serve->l_acl );
flexthread_mutex_destroy( serve->l_io );
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if ( serve->acl ) {
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acl_destroy( serve->acl );
serve->acl = NULL;
}
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free( serve->filename_incomplete );
free( serve->nbd_client );
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free( serve );
}
void server_unlink( struct server * serve )
{
NULLCHECK( serve );
NULLCHECK( serve->filename );
FATAL_IF_NEGATIVE( unlink( serve->filename ),
"Failed to unlink %s: %s",
serve->filename,
strerror( errno ) );
}
void server_dirty(struct server *serve, off64_t from, int len)
{
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NULLCHECK( serve );
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if (serve->mirror) {
bitset_set_range(serve->mirror->dirty_map, from, len);
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}
}
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#define SERVER_LOCK( s, f, msg ) \
do { NULLCHECK( s ); \
FATAL_IF( 0 != flexthread_mutex_lock( s->f ), msg ); } while (0)
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#define SERVER_UNLOCK( s, f, msg ) \
do { NULLCHECK( s ); \
FATAL_IF( 0 != flexthread_mutex_unlock( s->f ), msg ); } while (0)
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void server_lock_io( struct server * serve)
{
debug("IO locking");
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SERVER_LOCK( serve, l_io, "Problem with I/O lock" );
}
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void server_unlock_io( struct server* serve )
{
debug("IO unlocking");
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SERVER_UNLOCK( serve, l_io, "Problem with I/O unlock" );
}
/* This is only to be called from error handlers. */
int server_io_locked( struct server * serve )
{
NULLCHECK( serve );
return flexthread_mutex_held( serve->l_io );
}
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void server_lock_acl( struct server *serve )
{
debug("ACL locking");
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SERVER_LOCK( serve, l_acl, "Problem with ACL lock" );
}
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void server_unlock_acl( struct server *serve )
{
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SERVER_UNLOCK( serve, l_acl, "Problem with ACL unlock" );
}
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int server_acl_locked( struct server * serve )
{
NULLCHECK( serve );
return flexthread_mutex_held( serve->l_acl );
}
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/** Return the actual port the server bound to. This is used because we
* are allowed to pass "0" on the command-line.
*/
int server_port( struct server * server )
{
NULLCHECK( server );
union mysockaddr addr;
socklen_t len = sizeof( addr.v4 );
if ( getsockname( server->server_fd, &addr.v4, &len ) < 0 ) {
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fatal( "Failed to get the port number." );
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}
return be16toh( addr.v4.sin_port );
}
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/* Try to bind to our serving socket, retrying until it works or gives a
* fatal error. */
void serve_bind( struct server * serve )
{
int bind_result;
char s_address[64];
memset( s_address, 0, 64 );
strcpy( s_address, "???" );
inet_ntop( serve->bind_to.generic.sa_family,
sockaddr_address_data( &serve->bind_to.generic),
s_address, 64 );
do {
bind_result = bind(
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serve->server_fd,
&serve->bind_to.generic,
sizeof(serve->bind_to));
if ( 0 == bind_result ) {
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info( "Bound to %s port %d",
s_address,
ntohs(serve->bind_to.v4.sin_port));
break;
}
else {
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warn( "Couldn't bind to %s port %d: %s",
s_address,
ntohs(serve->bind_to.v4.sin_port),
strerror( errno ) );
switch (errno){
/* bind() can give us EACCES,
* EADDRINUSE, EADDRNOTAVAIL, EBADF,
* EINVAL or ENOTSOCK.
*
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* Any of these other than EACCES,
* EADDRINUSE or EADDRNOTAVAIL signify
* that there's a logic error somewhere.
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*
* EADDRINUSE is fatal: if there's
* something already where we want to be
* listening, we have no guarantees that
* any clients will cope with it.
*/
case EACCES:
case EADDRNOTAVAIL:
debug("retrying");
sleep(1);
continue;
case EADDRINUSE:
fatal( "%s port %d in use, giving up.",
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s_address,
ntohs(serve->bind_to.v4.sin_port));
default:
fatal( "Giving up" );
}
}
} while ( 1 );
}
/** Prepares a listening socket for the NBD server, binding etc. */
void serve_open_server_socket(struct server* params)
{
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NULLCHECK( params );
int optval=1;
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params->server_fd= socket(params->bind_to.generic.sa_family == AF_INET ?
PF_INET : PF_INET6, SOCK_STREAM, 0);
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FATAL_IF_NEGATIVE(params->server_fd,
"Couldn't create server socket");
/* We need SO_REUSEADDR so that when we switch from listening to
* serving we don't have to change address if we don't want to.
*
* If this fails, it's not necessarily bad in principle, but at
* this point in the code we can't tell if it's going to be a
* problem. It's also indicative of something odd going on, so
* we barf.
*/
FATAL_IF_NEGATIVE(
setsockopt(params->server_fd, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval)),
"Couldn't set SO_REUSEADDR"
);
/* TCP_NODELAY makes everything not be slow. If we can't set
* this, again, there's something odd going on which we don't
* understand.
*/
FATAL_IF_NEGATIVE(
setsockopt(params->server_fd, IPPROTO_TCP, TCP_NODELAY, &optval, sizeof(optval)),
"Couldn't set TCP_NODELAY"
);
/* If we can't bind, presumably that's because someone else is
* squatting on our ip/port combo, or the ip isn't yet
* configured. Ideally we want to retry this. */
serve_bind(params);
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FATAL_IF_NEGATIVE(
listen(params->server_fd, params->tcp_backlog),
"Couldn't listen on server socket"
);
}
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int tryjoin_client_thread( struct client_tbl_entry *entry, int (*joinfunc)(pthread_t, void **) )
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{
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NULLCHECK( entry );
NULLCHECK( joinfunc );
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int was_closed = 0;
void * status=NULL;
int join_errno;
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if (entry->thread != 0) {
char s_client_address[64];
memset(s_client_address, 0, 64);
strcpy(s_client_address, "???");
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inet_ntop( entry->address.generic.sa_family,
sockaddr_address_data(&entry->address.generic),
s_client_address,
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64 );
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debug( "%s(%p,...)", joinfunc == pthread_join ? "joining" : "tryjoining", entry->thread );
join_errno = joinfunc(entry->thread, &status);
/* join_errno can legitimately be ESRCH if the thread is
* already dead, but the client still needs tidying up. */
if (join_errno != 0 && !entry->client->stopped ) {
debug( "join_errno was %s, stopped was %d", strerror( join_errno ), entry->client->stopped );
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FATAL_UNLESS( join_errno == EBUSY,
"Problem with joining thread %p: %s",
entry->thread,
strerror(join_errno) );
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}
else if ( join_errno == 0 ) {
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debug("nbd thread %016x exited (%s) with status %ld",
entry->thread,
s_client_address,
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(uint64_t)status);
client_destroy( entry->client );
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entry->client = NULL;
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entry->thread = 0;
was_closed = 1;
}
}
return was_closed;
}
/**
* Check to see if a client thread has finished, and if so, tidy up
* after it.
* Returns 1 if the thread was cleaned up and the slot freed, 0
* otherwise.
*
* It's important that client_destroy gets called in the same thread
* which signals the client threads to stop. This avoids the
* possibility of sending a stop signal via a signal which has already
* been destroyed. However, it means that stopped client threads,
* including their signal pipes, won't be cleaned up until the next new
* client connection attempt.
*/
int cleanup_client_thread( struct client_tbl_entry * entry )
{
return tryjoin_client_thread( entry, pthread_tryjoin_np );
}
void cleanup_client_threads( struct client_tbl_entry * entries, size_t entries_len )
{
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size_t i;
for( i = 0; i < entries_len; i++ ) {
cleanup_client_thread( &entries[i] );
}
}
/**
* Join a client thread after having sent a stop signal to it.
* This function will not return until pthread_join has returned, so
* ensures that the client thread is dead.
*/
int join_client_thread( struct client_tbl_entry *entry )
{
return tryjoin_client_thread( entry, pthread_join );
}
/** We can only accommodate MAX_NBD_CLIENTS connections at once. This function
* goes through the current list, waits for any threads that have finished
* and returns the next slot free (or -1 if there are none).
*/
int cleanup_and_find_client_slot(struct server* params)
{
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NULLCHECK( params );
int slot=-1, i;
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cleanup_client_threads( params->nbd_client, params->max_nbd_clients );
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for ( i = 0; i < params->max_nbd_clients; i++ ) {
if( params->nbd_client[i].thread == 0 && slot == -1 ){
slot = i;
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break;
}
}
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return slot;
}
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/** Check whether the address client_address is allowed or not according
* to the current acl. If params->acl is NULL, the result will be 1,
* otherwise it will be the result of acl_includes().
*/
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int server_acl_accepts( struct server *params, union mysockaddr * client_address )
{
NULLCHECK( params );
NULLCHECK( client_address );
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struct acl * acl;
int accepted;
server_lock_acl( params );
{
acl = params->acl;
accepted = acl ? acl_includes( acl, client_address ) : 1;
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}
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server_unlock_acl( params );
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return accepted;
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}
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int server_should_accept_client(
struct server * params,
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union mysockaddr * client_address,
char *s_client_address,
size_t s_client_address_len )
{
NULLCHECK( params );
NULLCHECK( client_address );
NULLCHECK( s_client_address );
if (inet_ntop(client_address->generic.sa_family,
sockaddr_address_data(&client_address->generic),
s_client_address, s_client_address_len ) == NULL) {
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warn( "Rejecting client %s: Bad client_address", s_client_address );
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return 0;
}
if ( !server_acl_accepts( params, client_address ) ) {
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warn( "Rejecting client %s: Access control error", s_client_address );
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debug( "We %s have an acl, and default_deny is %s",
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(params->acl ? "do" : "do not"),
(params->acl->default_deny ? "true" : "false") );
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return 0;
}
return 1;
}
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int spawn_client_thread(
struct client * client_params,
pthread_t *out_thread)
{
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int result = pthread_create(out_thread, NULL, client_serve, client_params);
return result;
}
/** Dispatch function for accepting an NBD connection and starting a thread
* to handle it. Rejects the connection if there is an ACL, and the far end's
* address doesn't match, or if there are too many clients already connected.
*/
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void accept_nbd_client(
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struct server* params,
int client_fd,
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union mysockaddr* client_address)
{
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NULLCHECK(params);
NULLCHECK(client_address);
struct client* client_params;
int slot;
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char s_client_address[64] = {0};
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if ( !server_should_accept_client( params, client_address, s_client_address, 64 ) ) {
FATAL_IF_NEGATIVE( close( client_fd ),
"Error closing client socket fd %d", client_fd );
debug("Closed client socket fd %d", client_fd);
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return;
}
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slot = cleanup_and_find_client_slot(params);
if (slot < 0) {
warn("too many clients to accept connection");
FATAL_IF_NEGATIVE( close( client_fd ),
"Error closing client socket fd %d", client_fd );
debug("Closed client socket fd %d", client_fd);
return;
}
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info( "Client %s accepted on fd %d.", s_client_address, client_fd );
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client_params = client_create( params, client_fd );
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params->nbd_client[slot].client = client_params;
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memcpy(&params->nbd_client[slot].address, client_address,
sizeof(union mysockaddr));
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pthread_t * thread = &params->nbd_client[slot].thread;
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if ( 0 != spawn_client_thread( client_params, thread ) ) {
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debug( "Thread creation problem." );
client_destroy( client_params );
FATAL_IF_NEGATIVE( close(client_fd),
"Error closing client socket fd %d", client_fd );
debug("Closed client socket fd %d", client_fd);
return;
}
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debug("nbd thread %p started (%s)", params->nbd_client[slot].thread, s_client_address);
}
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void server_audit_clients( struct server * serve)
{
NULLCHECK( serve );
int i;
struct client_tbl_entry * entry;
/* There's an apparent race here. If the acl updates while
* we're traversing the nbd_clients array, the earlier entries
* won't have been audited against the later acl. This isn't a
* problem though, because in order to update the acl
* server_replace_acl must have been called, so the
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* server_accept ioop will see a second acl_updated signal as
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* soon as it hits select, and a second audit will be run.
*/
for( i = 0; i < serve->max_nbd_clients; i++ ) {
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entry = &serve->nbd_client[i];
if ( 0 == entry->thread ) { continue; }
if ( server_acl_accepts( serve, &entry->address ) ) { continue; }
client_signal_stop( entry->client );
}
}
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int server_is_closed(struct server* serve)
{
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NULLCHECK( serve );
return fd_is_closed( serve->server_fd );
}
void server_close_clients( struct server *params )
{
NULLCHECK(params);
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info("closing all clients");
int i; /* , j; */
struct client_tbl_entry *entry;
for( i = 0; i < params->max_nbd_clients; i++ ) {
entry = &params->nbd_client[i];
if ( entry->thread != 0 ) {
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debug( "Stop signaling client %p", entry->client );
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client_signal_stop( entry->client );
}
}
/* We don't join the clients here. When we enter the final
* mirror pass, we get the IO lock, then wait for the server_fd
* to close before sending the data, to be sure that no new
* clients can be accepted which might think they've written
* to the disc. However, an existing client thread can be
* waiting for the IO lock already, so if we try to join it
* here, we deadlock.
*
* The client threads will be joined in serve_cleanup.
*
*/
}
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/** Replace the current acl with a new one. The old one will be thrown
* away.
*/
void server_replace_acl( struct server *serve, struct acl * new_acl )
{
NULLCHECK(serve);
NULLCHECK(new_acl);
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/* We need to lock around updates to the acl in case we try to
* destroy the old acl while checking against it.
*/
server_lock_acl( serve );
{
struct acl * old_acl = serve->acl;
serve->acl = new_acl;
/* We should always have an old_acl, but just in case... */
if ( old_acl ) { acl_destroy( old_acl ); }
}
server_unlock_acl( serve );
self_pipe_signal( serve->acl_updated_signal );
}
/** Accept either an NBD or control socket connection, dispatch appropriately */
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int server_accept( struct server * params )
{
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NULLCHECK( params );
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debug("accept loop starting");
int client_fd;
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union mysockaddr client_address;
fd_set fds;
socklen_t socklen=sizeof(client_address);
/* We select on this fd to receive OS signals (only a few of
* which we're interested in, see flexnbd.c */
int signal_fd = flexnbd_signal_fd( params->flexnbd );
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FD_ZERO(&fds);
FD_SET(params->server_fd, &fds);
if( 0 < signal_fd ) { FD_SET(signal_fd, &fds); }
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self_pipe_fd_set( params->close_signal, &fds );
self_pipe_fd_set( params->acl_updated_signal, &fds );
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FATAL_IF_NEGATIVE(select(FD_SETSIZE, &fds,
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NULL, NULL, NULL), "select() failed");
if ( self_pipe_fd_isset( params->close_signal, &fds ) ){
server_close_clients( params );
return 0;
}
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if ( 0 < signal_fd && FD_ISSET( signal_fd, &fds ) ){
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debug( "Stop signal received." );
server_close_clients( params );
return 0;
}
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if ( self_pipe_fd_isset( params->acl_updated_signal, &fds ) ) {
self_pipe_signal_clear( params->acl_updated_signal );
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server_audit_clients( params );
}
if ( FD_ISSET( params->server_fd, &fds ) ){
client_fd = accept( params->server_fd, &client_address.generic, &socklen );
debug("Accepted nbd client socket fd %d", client_fd);
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accept_nbd_client(params, client_fd, &client_address);
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}
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return 1;
}
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void serve_accept_loop(struct server* params)
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{
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NULLCHECK( params );
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while( server_accept( params ) );
}
/** Initialisation function that sets up the initial allocation map, i.e. so
* we know which blocks of the file are allocated.
*/
void serve_init_allocation_map(struct server* params)
{
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NULLCHECK( params );
int fd = open(params->filename, O_RDONLY);
off64_t size;
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FATAL_IF_NEGATIVE(fd, "Couldn't open %s", params->filename);
size = lseek64(fd, 0, SEEK_END);
params->size = size;
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FATAL_IF_NEGATIVE(size, "Couldn't find size of %s",
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params->filename);
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params->allocation_map =
build_allocation_map(fd, size, block_allocation_resolution);
close(fd);
}
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/* Tell the server to close all the things. */
void serve_signal_close( struct server * serve )
{
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NULLCHECK( serve );
info("signalling close");
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self_pipe_signal( serve->close_signal );
}
/* Block until the server closes the server_fd.
*/
void serve_wait_for_close( struct server * serve )
{
while( !fd_is_closed( serve->server_fd ) ){
usleep(10000);
}
}
/* We've just had an DISCONNECT pair, so we need to shut down
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* and signal our listener that we can safely take over.
*/
void server_control_arrived( struct server *serve )
{
NULLCHECK( serve );
if ( !serve->has_control ) {
serve->has_control = 1;
serve_signal_close( serve );
}
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}
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/** Closes sockets, frees memory and waits for all client threads to finish */
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void serve_cleanup(struct server* params,
int fatal __attribute__ ((unused)) )
{
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NULLCHECK( params );
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info("cleaning up");
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int i;
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if (params->server_fd){ close(params->server_fd); }
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if (params->allocation_map) {
free(params->allocation_map);
}
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if ( server_is_mirroring( params ) ) {
server_abandon_mirror( params );
}
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for (i=0; i < params->max_nbd_clients; i++) {
void* status;
pthread_t thread_id = params->nbd_client[i].thread;
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if (thread_id != 0) {
debug("joining thread %p", thread_id);
pthread_join(thread_id, &status);
}
}
if ( server_acl_locked( params ) ) {
server_unlock_acl( params );
}
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debug( "Cleanup done");
}
int server_is_in_control( struct server *serve )
{
NULLCHECK( serve );
return serve->has_control;
}
int server_is_mirroring( struct server * serve )
{
NULLCHECK( serve );
return !!serve->mirror_super;
}
void server_abandon_mirror( struct server * serve )
{
NULLCHECK( serve );
if ( serve->mirror_super ) {
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/* FIXME: AWOOGA! RACE!
* We can set signal_abandon after mirror_super has
* checked it, but before the reset. This would lead to
* a hang. However, mirror_reset doesn't change the
* signal_abandon flag, so it'll just terminate early on
* the next pass.
* */
serve->mirror->signal_abandon = 1;
pthread_join( serve->mirror_super->thread, NULL );
}
}
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int server_default_deny( struct server * serve )
{
NULLCHECK( serve );
return acl_default_deny( serve->acl );
}
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/** Full lifecycle of the server */
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int do_serve(struct server* params)
{
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NULLCHECK( params );
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int has_control;
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error_set_handler((cleanup_handler*) serve_cleanup, params);
serve_init_allocation_map(params);
serve_open_server_socket(params);
serve_accept_loop(params);
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has_control = params->has_control;
serve_cleanup(params, 0);
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return has_control;
}