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ordoor/cmd/view-set/main.go

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package main
import (
"flag"
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"image"
"log"
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"math"
"os"
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"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
setName = flag.String("set", "", "Name of a set, e.g., map01")
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
)
type env struct {
set *assetstore.Set
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step int
state state
lastState state
}
type state struct {
objIdx int
spriteIdx int
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zoom float64
origin image.Point
}
func main() {
flag.Parse()
if *gamePath == "" || *setName == "" {
flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal(err)
}
set, err := assets.Set(*setName)
if err != nil {
log.Fatalf("Couldn't load set %s: %v", *setName, err)
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}
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state := state{zoom: 8.0}
env := &env{
set: set,
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state: state,
lastState: state,
}
win, err := ui.NewWindow(env, "View Set: "+*setName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
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win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1))
win.OnKeyUp(ebiten.KeyRight, env.changeObjIdx(+1))
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win.OnKeyUp(ebiten.KeyUp, env.changeSpriteIdx(+1))
win.OnKeyUp(ebiten.KeyDown, env.changeSpriteIdx(-1))
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win.OnMouseWheel(env.changeZoom)
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// Main thread now belongs to ebiten
if err := win.Run(); err != nil {
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log.Fatal(err)
}
}
func (e *env) Update(screenX, screenY int) error {
curObj, err := e.curObject()
if err != nil {
return err
}
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if e.step == 0 || e.lastState != e.state {
log.Printf(
"new state: object=%d/%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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e.state.objIdx,
e.set.NumObjects,
curObj.Name,
curObj.NumSprites,
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e.state.spriteIdx,
e.state.zoom,
)
}
e.step += 1
e.lastState = e.state
return nil
}
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func (e *env) Draw(screen *ebiten.Image) error {
sprite, err := e.curSprite()
if err != nil {
return err
}
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cam := ebiten.GeoM{}
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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// TODO: centre the image
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return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
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func (e *env) changeObjIdx(by int) func() {
return func() {
old := e.state.objIdx
e.state.objIdx += by
if e.state.objIdx < 0 {
e.state.objIdx = 0
}
if e.state.objIdx > e.set.NumObjects-1 {
e.state.objIdx = e.set.NumObjects - 1
}
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// reset sprite index when object changes
if old != e.state.objIdx {
e.state.spriteIdx = 0
}
}
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}
func (e *env) changeSpriteIdx(by int) func() {
return func() {
obj, err := e.curObject()
if err != nil {
log.Printf("Encountered %v trying to change sprite index", err)
return
}
e.state.spriteIdx += by
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if e.state.spriteIdx < 0 {
e.state.spriteIdx = 0
}
if e.state.spriteIdx > obj.NumSprites-1 {
e.state.spriteIdx = obj.NumSprites - 1
}
}
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}
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func (e *env) changeZoom(_, y float64) {
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// Zoom in and out with the mouse wheel
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e.state.zoom *= math.Pow(1.2, y)
}
func (e *env) curObject() (*assetstore.Object, error) {
return e.set.Object(e.state.objIdx)
}
func (e *env) curSprite() (*assetstore.Sprite, error) {
obj, err := e.curObject()
if err != nil {
return nil, err
}
return obj.Sprite(e.state.spriteIdx)
}