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ordoor/cmd/view-menu/main.go

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package main
import (
"flag"
"log"
"os"
"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
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)
func main() {
flag.Parse()
if *gamePath == "" || *menuName == "" {
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flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal(err)
}
menu, err := assets.Menu(*menuName)
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if err != nil {
log.Fatalf("Couldn't load menu %s: %v", *menuName, err)
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}
driver, err := ui.NewDriver(menu)
if err != nil {
log.Fatalf("Couldn't initialize interface: %v", err)
}
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win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY)
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if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
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// TODO: move this into driver. It will need to be able to change cursor.
cursor, err := assets.Cursor(assetstore.UltPointer)
if err != nil {
log.Fatalf("Couldn't load cursor: %v", err)
}
win.SetCursor(cursor.Image)
if err := win.Run(); err != nil {
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log.Fatal(err)
}
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}