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ordoor/cmd/view-menu/main.go

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package main
import (
"flag"
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"image"
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"log"
"os"
"path/filepath"
"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/menus"
"code.ur.gs/lupine/ordoor/internal/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio"
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)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
menuFile = flag.String("menu", "", "Name of a menu, e.g. Main")
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)
type env struct {
menu *menus.Menu
objects []*assetstore.Object
// fonts []*assetstore.Font
// fontObjs []*assetstore.Object
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step int
state state
lastState state
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}
type state struct {
// Redraw the window if these change
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winBounds image.Rectangle
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}
func main() {
flag.Parse()
if *gamePath == "" || *menuFile == "" {
flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal(err)
}
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menu, err := menus.LoadMenu(*menuFile)
if err != nil {
log.Fatalf("Couldn't load menu file %s: %v", *menuFile, err)
}
if i18n, err := data.LoadI18n(filepath.Join(*gamePath, "Data", data.I18nFile)); err != nil {
log.Printf("Failed to load i18n data, skipping internationalization: %v", err)
} else {
menu.Internationalize(i18n)
}
// loadedFonts, err := loadFonts(menu.FontNames...)
// if err != nil {
// log.Fatalf("Failed to load font: %v", err)
// }
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var menuObjs []*assetstore.Object
for _, filename := range menu.ObjectFiles {
obj, err := assets.ObjectByPath(filepath.Join(*gamePath, "Menu", filename))
if err != nil {
log.Fatalf("Failed to load %v: %v", filename, err)
}
menuObjs = append(menuObjs, obj)
}
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// Yay sound
if _, err := audio.NewContext(48000); err != nil {
log.Fatalf("Failed to audio: %v", err)
}
music, err := assets.Sound("music_interface") // FIXME: should be a reference to Sounds.dat
if err != nil {
log.Fatalf("Failed to find interface music: %v", err)
}
player, err := music.InfinitePlayer()
if err != nil {
log.Fatalf("Failed to generate music player for interface: %v", err)
}
player.Play()
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state := state{}
env := &env{
menu: menu,
objects: menuObjs,
// fonts: loadedFonts,
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state: state,
lastState: state,
}
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win, err := ui.NewWindow("View Menu: " + *menuFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
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if err := win.Run(env.Update, env.Draw); err != nil {
log.Fatal(err)
}
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}
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func (e *env) Update() error {
// No behaviour yet
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e.step += 1
e.lastState = e.state
return nil
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}
const (
origX = 640.0
origY = 480.0
)
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func (e *env) Draw(screen *ebiten.Image) error {
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// The menus expect to be drawn to a 640x480 screen. We need to scale and
// project that so it fills the window appropriately. This is a combination
// of translate + zoom
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winSize := screen.Bounds().Max
scaleX := float64(winSize.X) / float64(origX)
scaleY := float64(winSize.Y) / float64(origY)
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cam := ebiten.GeoM{}
cam.Scale(scaleX, scaleY)
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for _, record := range e.menu.Records {
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if err := e.drawRecordRecursive(record, screen, cam); err != nil {
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return err
}
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}
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return nil
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}
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func (e *env) drawRecordRecursive(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
if err := e.drawRecord(record, screen, geo); err != nil {
return err
}
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// Draw all children of this record
for _, child := range record.Children {
if err := e.drawRecordRecursive(child, screen, geo); err != nil {
return err
}
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}
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return nil
}
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// If the record has a "share" type, we can work out whether it's
func (e *env) isFocused(record *menus.Record, geo ebiten.GeoM) bool {
if record.Share < 0 {
return false
}
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sprite, err := e.objects[0].Sprite(record.Share) // FIXME: need to handle multiple objects
if err != nil {
return false
}
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invGeo := geo
invGeo.Invert()
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cX, cY := ebiten.CursorPosition()
cursorX, cursorY := invGeo.Apply(float64(cX), float64(cY)) // Undo screen scaling
cursorPoint := image.Pt(int(cursorX), int(cursorY))
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return cursorPoint.In(sprite.Rect)
}
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
// Draw this record if it's valid to do so. FIXME: lots to learn
spriteId := record.SelectSprite(
e.step/2,
ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft),
e.isFocused(record, geo),
)
if spriteId < 0 {
return nil
}
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// X-CORD and Y-CORD are universally either 0 or -1, so ignore here.
// TODO: maybe 0 overrides in-sprite offset (set below)?
// FIXME: Need to handle multiple objects
obj := e.objects[0]
sprite, err := obj.Sprite(spriteId)
if err != nil {
return err
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}
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// Account for scaling, draw sprite at its specified offset
x, y := geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset))
// log.Printf(
// "Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
// record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
// )
geo.Translate(x, y)
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: geo})
// FIXME: we probably shouldn't draw everything?
// FIXME: handle multiple fonts
// if len(e.fonts) > 0 && record.Desc != "" {
// e.fonts[0].Output(screen, origOffset, record.Desc)
// }
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return nil
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}