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ordoor/cmd/view-obj/main.go

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package main
import (
"flag"
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"image"
"log"
"math"
"os"
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"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
)
type env struct {
obj *assetstore.Object
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step int
state state
lastState state
}
type state struct {
spriteIdx int
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zoom float64
origin image.Point
}
func main() {
flag.Parse()
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if *gamePath == "" || (*objName == "" && *objFile == "") {
flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal("Failed to set up asset store: %v", err)
}
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var obj *assetstore.Object
if *objName != "" {
obj, err = assets.Object(*objName)
} else {
obj, err = assets.ObjectByPath(*objFile)
}
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if err != nil {
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log.Fatalf("Failed to load %s%s: %v", *objName, *objFile, err)
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}
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state := state{
zoom: 6.0,
origin: image.Point{0, 0},
}
env := &env{
obj: obj,
state: state,
lastState: state,
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}
win, err := ui.NewWindow(env, "View Object: "+*objName)
if err != nil {
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log.Fatal(err)
}
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win.OnKeyUp(ebiten.KeyMinus, env.changeSprite(-1))
win.OnKeyUp(ebiten.KeyEqual, env.changeSprite(+1))
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+4, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-4, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +4))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -4))
win.OnMouseWheel(env.changeZoom)
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// The main thread now belongs to ebiten
if err := win.Run(); err != nil {
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log.Fatal(err)
}
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}
func (e *env) Update(screenX, screenY int) error {
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if e.step == 0 || e.lastState != e.state {
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log.Printf(
"new state: sprite=%d/%d zoom=%.2f, origin=%+v",
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e.state.spriteIdx,
e.obj.NumSprites,
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e.state.zoom,
e.state.origin,
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)
}
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// This should be the final action
e.step += 1
e.lastState = e.state
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return nil
}
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func (e *env) Draw(screen *ebiten.Image) error {
sprite, err := e.obj.Sprite(e.state.spriteIdx)
if err != nil {
return err
}
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cam := ebiten.GeoM{}
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
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func (e *env) changeSprite(by int) func() {
return func() {
e.state.spriteIdx += by
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if e.state.spriteIdx < 0 {
e.state.spriteIdx = 0
}
if e.state.spriteIdx > e.obj.NumSprites-1 {
e.state.spriteIdx = e.obj.NumSprites - 1
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}
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}
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}
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func (e *env) changeOrigin(byX, byY int) func() {
return func() {
e.state.origin.X += byX
e.state.origin.Y += byY
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}
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}
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func (e *env) changeZoom(_, y float64) {
// Zoom in and out with the mouse wheel
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e.state.zoom *= math.Pow(1.2, y)
}