6f3ed56b99
Allow the windows to be resizeable
2018-12-30 23:19:21 +00:00
73804519b0
Beginnings of a WH40K.EXE implementation
...
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
019108bff8
Add a TOML configuration file
2018-10-13 03:23:55 +01:00
06625007fc
Fix a 16-bit overflow for large objects
2018-10-13 02:38:25 +01:00
0dd44d9de7
Limit texture size to 8192x8192 pixels
2018-10-13 01:37:44 +01:00
1fa61c72c2
WIP: Speed up rendering by using a spritesheet
2018-10-12 23:02:24 +01:00
aa093faabc
Move RLE decoding into a separate package
2018-10-12 20:22:40 +01:00
056976721c
Determine the RLE format for .obj file sprite pixeldata
2018-09-08 02:00:03 +01:00
b653c11606
Formalise a bit in each cell as an "IsActive()" bit
2018-03-28 01:00:55 +01:00
c8238f1853
Turns out the palette is actually identical to that in wh40k.pcx
2018-03-25 00:18:27 +00:00
285ae5d292
Make it easier to debug .obj file parsing errors
2018-03-24 23:38:12 +00:00
4d4c4da892
More .obj investigating. 0x80 seems to be a special value
2018-03-24 21:47:34 +00:00
c69beafa76
Speed up drawing and experiment with using rotation on the draw operation to get the right coordinates
2018-03-23 01:27:38 +00:00
456f71bfb9
Complete the rename from chaos-gate -> ordoor
2018-03-22 20:31:10 +00:00
2d423a4c4c
Rename view-map to minimap and work on a real view-map
2018-03-22 04:15:31 +00:00
62bff1aa44
Move the palette code into internal/ so view-map can share it
2018-03-22 01:56:46 +00:00
e3a2096b00
Remove the blacklist from the .obj loader
2018-03-21 21:37:00 +00:00
c4598590c2
Another night of .obj failure
2018-03-21 05:08:24 +00:00
213b2d3eb1
Add the start of a view for objects in a set
2018-03-18 20:41:17 +00:00
5e91c31139
Simplify indifferent access to sets
2018-03-18 18:19:05 +00:00
738abfc4a8
Finish the Set/ implementation
2018-03-18 17:27:32 +00:00
961a213752
Discover how frames are encoded, use that knowledge to (finally) get the viewport locked in
2018-03-18 15:39:50 +00:00
2f02c7bbf3
Some more map progress
2018-03-18 13:57:01 +00:00
f858c4ae2a
Initial parse of Sets/*.set
2018-03-18 05:34:14 +00:00
10e22d8428
Extract scanning ASCII files into a util package
2018-03-18 05:04:46 +00:00
d572a19352
Add the view-map command and some exploration of results
2018-03-18 03:35:03 +00:00
087b236547
Start investigating the maps
2018-03-17 04:15:40 +00:00
afc1ed6d04
Stop outputting some per-object-frame data
2018-03-17 04:14:40 +00:00
107c209354
Initial commit
...
I can parse some of the data files, and extract individual frames from .obj
files. I can't yet convert those frames into something viewable.
2018-02-24 13:50:35 +00:00